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Caster of Magic Release thread : latest version 6.06!

Z on city screen is a life(and time)saver, good job!
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Quote:5.25
-Fixed bug : AI can target units with Orihalcon with Dispel Magic in some cases.
-Z and X on city screen will now properly skip outposts again.
-In the optional portrait files, the Chaos Warrior hero's unit sprites have been redrawn to match the character name and portrait.
-AI Great Unsummoning priority is now capped at 300 to prevent excessive priority when enemies have Doom Mastery
-AI can now revert magic ranged attacks into melee against targets with Magic Immunity the same way they did with missile attacks against Missile Immunity. Removed obsolete limitation of “do not activate if melee<2/3 of ranged.”, this should now allow the “run away tactic if melee<ranged/2+1 and no valid ranged target” condition to trigger, instead of just wasting ammo on the immune target if melee is too low. Attackers with Doom or Illusion ranged attacks will use the ranged attack anyway as those can ignore the immunity.
-Reduced maintenance cost of several Orc units : Hordes 1 gold, Halberdiers 0 gold, Magicians 1 gold, Wyvern Riders 2 gold, Shaman 0 gold.
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Hi all, cool mod, thanks for doing it!

Bug? I conquered a tower, on clicking next a node generated raiders and they ended up on the same place on the other plane, now the raiders and my army share a space on the tower. I found out only when I got to move that army.

This draconians match at lunatic is going pretty well btw.


Attached Files
.gam   SAVE6.GAM (Size: 151.96 KB / Downloads: 0)
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Is that the most recent version? I thought we'd fixed those bugs a few patches back.
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"Force "unit in tower" refresh after each combat?" is still on my todo list so I guess we didn't.
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With the new treasure, I've just received 7 mana crystals. Nothing inherently wrong with that, but boy does it feel silly (and 1517 gold.)
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Yes, I haven't bothered to add minimal amount limit. We can add one if necessary.
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I feel like the change to treasure has shifted a lot of books/retorts out of the towers. Its 1410, and I've found 2 singles and a double; and 3 of the AI's have found a single each. (Which means 5 of those have been found on Arcanus, which seems odd if Arcanus is getting more books/retorts/very rares than Myrror.) No towers have been broken yet.

(I was sad. I attacked a nature node, but I could have gone after another nature node. However, on the same turn, Lo Pan had a stack of chimera that could also have attacked either node. My Node got me a nature book. His node got him the Alchemy retort. I couldn't get both!)
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Considering one of the big benefits of the new treasure system is the equal chance of good treasure regardless of total budget (as long as it's enough for that treasure), books/retorts most definitely won't be concentrated on the high budget towers as much as before. Since we want to drive players away from opening towers too early (as the AI isn't allowed to do it either to keep the final myrran boss mechanic balanced), this is definitely better. Towers are still very much worth it btw as they are now 100% guaranteed to have spells in them - Best places to fill those books you found with more spells.
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That makes sense. I'm concerned by the apparent arcanus vs myrror disparity, but I can't remotely say it actually exists yet.
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