Demos are looking strong. GNP is a bit behind, but #1 in crops and MFG and population. Which is what matters. Ahead in cities!!!
Tech path is plain as can be. Rush to metal casting for Colossus, and then towards math and construction for ball courts. It doesn't seem like this game will require hereditary rule - with charismatic, ball courts, and easy happiness the happy cap will be something like 13-14 BEFORE calendar.
Although I'd like to grow the capital out a bit more, we're really low on workers, and the capital doesn't have any great new tiles to work. We need 3 cottages to be built in the west, a mine, and a farm or cottage on the banana (probably cottage). Chops should go towards a discounted Chm/Cre library and then a lighthouse. The worker about to pop will be working on these improvements.
Lakhama is building a workboat for our new moai city (more on that below). After growing onto the mine, it'll start on a worker. The city needs a camp and a cottage, then the worker I build here will be free. Need to build a lighthouse here after the worker, then I can pump some settlers and axes, whipping off the rice/new cottage.
Uxmal just got founded. I need to build a bunch of workshops there on all the plain tiles, cottage the grasslands, and this will be an overall great city. I need to pump military eventually, and this city can get whipped hard (or workshopped hard, eventually)
Mayapan is our Moai statues city. Lighthouse directly into Moai, with 8 hpt, so that's 32 turns for Moai. Not that great but it'll be an amazing city once that happens. Getting extra commerce in every city from ICTR now!
And finally, Chicken Ikea, which will be cottaged all around with those rivers. Worker is building a pasture there, and then will camp the deep.
Dotmaps are below. There's not much good land to settle towards Boak, but I need to place a few units up there to watch out for aggression. The red dots are the next wave of settling. It's critical to secure the land-bridges to the south towards Gashbears and bingo. Those city sites are pretty decent. Then, we have some really great city sites to the west which need to be settled asap.
Opponent Analysis:
![[Image: 5Mb62D3.jpg]](https://i.imgur.com/5Mb62D3.jpg)
The Player: (Juri's analysis from BadGame)
Regardless of his pick, Bingo has Industrious written on invisible text. Expect him to go for one or more wonders and build some kind of specialized synergistic economy around them. With the aquatic wonders off the grid for this map you can probably expect that to be the Mids. I haven't seen him at war, but given his macroeconomic tendencies I'd expect him to be a relatively reserved and defensive player until at least the midgame. Diplo-wise it's kind of a mix of TBW and Chucat. His posting style and demeanor reminds me of a guy from another website. I wonder if they're the same person. He seems pretty reasonable and levelheaded w.r.t most diplo stuff, but that alone doesn't mean I need to listen when he asks me to donate all of my units.
The pick: (my analysis)
Cre/Org Sumeria. Cheap ziggurats + org scream rex, but on a rich map on monarch difficulty, org isn't that great? Although with early org rel + police state from mids that could be pretty useful. Creative is a solid trait on a resource-rich map like this where you want to grab everything ASAP. Overall - nothing special. Agg/Ind Celts or Cre/Phi Korea would've been much more interesting picks from the 4 options he had in the pool. Even Imp/Pro ethiopia gives a lot more interesting options. Not sure he's a strong player, and his demos are low.
![[Image: cmAWRTC.jpg]](https://i.imgur.com/cmAWRTC.jpg)
The Player: (BadGame analysis)
TBW is a solid midrange player. Knows how to wage war, knows how to run an economy. He's opportunistic with instigating conflict and knows what needs to be done to hold onto the territory he settles in. He's not the player I fear most in a macroeconomic sense but he he's not going to crash and burn by a long shot. Diplo-wise he will pay close attention to the way you treat him, and won't hesitate to backstab you if you give him sufficient opportunity. Being on good terms with him isn't a reason to get complacent and any deals cut had best be backed with iron.
The Player: (My analysis)
TBW is a competent player, who got overly tilted by a shitty start in PB46 that just didn't give him much of a chance. However, he did NOT make the best of what he had due to mega-tilt and led to Krill quitting the internet. On the other hand, he's been doing well in pb48, but won't spoil much. Good plans, good micro, overall solid. He feels like the kind of player who wants aggression but can't always make it happen, but won't fall behind too much in econ.
The pick:
Agg/Org Aztecs. Well, looks like TBW doesn't like maintenance and wants to rex to his heart's content, as well as jaguar-harass someone. Not saying rush, because you can't really rush someone with them, just pick off newly founded cities that didn't chop forests. Overbuffed altar is going to secure happiness. Overall, this pick is basically TBW saying "I want to play on warlord difficulty while the rest of you are in monarch". Not too dissimilar from my pick, although probably his is stronger. Then again, me getting something like 15 happiness with ball courts, and 18 with forges without religion/calendar/hereditary rule is powerful. Just need to grow cities and use it.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman