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[NO PLAYERS] Lurking and Mapmaking PB55

The good thing about uranium is, it comes so late that you can just drop on some island without impacting the overall continent.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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https://www.dropbox.com/s/t2pvw6dq58wuyb...BSave?dl=0

New version.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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What's the thinking behind giving the coastal starts fewer forests? I think water tiles are generally weaker than land tiles, but I like that some folks start on the coast.

You could try to strengthen the coastal starts by changing a few water tiles to be grass and having the same number of forests. I'll look at things in greater depth in a bit.
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(September 24th, 2020, 01:19)Old Harry Wrote: What's the thinking behind giving the coastal starts fewer forests? I think water tiles are generally weaker than land tiles, but I like that some folks start on the coast.

You could try to strengthen the coastal starts by changing a few water tiles to be grass and having the same number of forests. I'll look at things in greater depth in a bit.

I give coastal starts only 5 water tiles. 20-5=15 land tiles, of them, 9 are forested. I can try to fit in 2 more, but I want them to have direct access to all food. 

What I can do is cut out another water tile and replace with a grassland forest.

However, while long run a water capital may be worse, I thought the option of work-boat first was pretty powerful, and that the capitals are pretty stacked as is.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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You also can more the AH resource into first ring and put a forest on the previous AH tile.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(September 24th, 2020, 09:08)GeneralKilCavalry Wrote:
(September 24th, 2020, 01:19)Old Harry Wrote: What's the thinking behind giving the coastal starts fewer forests? I think water tiles are generally weaker than land tiles, but I like that some folks start on the coast.

You could try to strengthen the coastal starts by changing a few water tiles to be grass and having the same number of forests. I'll look at things in greater depth in a bit.

I give coastal starts only 5 water tiles. 20-5=15 land tiles, of them, 9 are forested. I can try to fit in 2 more, but I want them to have direct access to all food. 

What I can do is cut out another water tile and replace with a grassland forest.

However, while long run a water capital may be worse, I thought the option of work-boat first was pretty powerful, and that the capitals are pretty stacked as is.

If worker has tile to improve which are least 5 food hammers, wb first will  have a hard time to equal that.WB you spend 30 hammers which disapear....,while worker keeps on giving...
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Ok lazy bums






























Idk, for many of the past pitbosses, I think commdore just sent the map WB for lurkers to look at ¯\_(ツ)_/¯
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Woohoo, I'm not lazy, because I looked at the WB file lol
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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[Image: 9K4gkE6.png]
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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(September 24th, 2020, 13:07)GeneralKilCavalry Wrote:
Is that a stretch of coast tiles south of the clam on that astro island?
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