September 23rd, 2020, 15:09
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The good thing about uranium is, it comes so late that you can just drop on some island without impacting the overall continent.
September 23rd, 2020, 15:12
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"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
September 24th, 2020, 01:19
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What's the thinking behind giving the coastal starts fewer forests? I think water tiles are generally weaker than land tiles, but I like that some folks start on the coast.
You could try to strengthen the coastal starts by changing a few water tiles to be grass and having the same number of forests. I'll look at things in greater depth in a bit.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 24th, 2020, 09:08
(This post was last modified: September 24th, 2020, 09:10 by GeneralKilCavalry.)
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(September 24th, 2020, 01:19)Old Harry Wrote: What's the thinking behind giving the coastal starts fewer forests? I think water tiles are generally weaker than land tiles, but I like that some folks start on the coast.
You could try to strengthen the coastal starts by changing a few water tiles to be grass and having the same number of forests. I'll look at things in greater depth in a bit.
I give coastal starts only 5 water tiles. 20-5=15 land tiles, of them, 9 are forested. I can try to fit in 2 more, but I want them to have direct access to all food.
What I can do is cut out another water tile and replace with a grassland forest.
However, while long run a water capital may be worse, I thought the option of work-boat first was pretty powerful, and that the capitals are pretty stacked as is.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
September 24th, 2020, 09:38
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Joined: Jan 2018
You also can more the AH resource into first ring and put a forest on the previous AH tile.
September 24th, 2020, 11:28
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(September 24th, 2020, 09:08)GeneralKilCavalry Wrote: (September 24th, 2020, 01:19)Old Harry Wrote: What's the thinking behind giving the coastal starts fewer forests? I think water tiles are generally weaker than land tiles, but I like that some folks start on the coast.
You could try to strengthen the coastal starts by changing a few water tiles to be grass and having the same number of forests. I'll look at things in greater depth in a bit.
I give coastal starts only 5 water tiles. 20-5=15 land tiles, of them, 9 are forested. I can try to fit in 2 more, but I want them to have direct access to all food.
What I can do is cut out another water tile and replace with a grassland forest.
However, while long run a water capital may be worse, I thought the option of work-boat first was pretty powerful, and that the capitals are pretty stacked as is.
If worker has tile to improve which are least 5 food hammers, wb first will have a hard time to equal that.WB you spend 30 hammers which disapear....,while worker keeps on giving...
September 24th, 2020, 13:07
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"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
September 24th, 2020, 13:09
(This post was last modified: September 24th, 2020, 13:09 by Charriu.)
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Woohoo, I'm not lazy, because I looked at the WB file
September 24th, 2020, 13:12
Posts: 1,948
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"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
September 24th, 2020, 13:13
Posts: 7,602
Threads: 75
Joined: Jan 2018
(September 24th, 2020, 13:07)GeneralKilCavalry Wrote:
Is that a stretch of coast tiles south of the clam on that astro island?
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