(November 27th, 2020, 15:12)masson Wrote: 1406 is hardly a trigger. The advanced units aren't very impactful in COM compared to new spells and buff stacking. If you're zerging nodes with 9-stacks of basic units, maybe you're just producing too many military units. Just disband them if you don't want them. Obsolescence is normal and realistic. Magic is way more important than the advanced military buildings. I usually don't even bother building those in 1406. By the time Armourers' Guild or Fantastic Stables normally finish (without gold rushing), I've already got or close to Rare spells, and so does the AI on Lunatic. I'd much rather finish Wizard's Towers and Amplifying Towers first for most of my cities.
Notice the theme of my post: the emotions I felt. That's what art is, the conscious elicitation of emotions. And game design is no exception.
Normal and realistic obsolescence is mundane and boring. Those aren't the emotions you want to be eliciting. MoM has an excellent diversity of choices. You can win with zero spellbooks, if you choose, because troops aren't just filler. MoM and Moo are both classics because you have the freedom to drive down one strategy or another. You aren't forced play for Amplifying Towers every time.
I'm playing the Expert and Master difficulties, btw. Seemed like the thing to do without instant 11 book rares as an option.
@Seravey, don't get me wrong. You've done an amazing job with a hex editor alone! Just remember the feelings that you're crafting with the systems you create.
Thanks for listening.