February 18th, 2021, 15:02
Posts: 1,902
Threads: 7
Joined: Apr 2020
It seems Josh desapeared. I guess i had to deal with this. I have not much time to run sims and think about this game, added to my noobinesh and lack of knowledge of the game, i dont expect a good resoult. Any help would be welcomed for this reason.
So as i said, i think Org is kind of the best economical trait right now, so having it is great. Spi is also nice, and kind of buffed since several of the civics are better and some even sooner (serfdom at monarchy). But i have not been really used at changing of civic. Also i think it has to be paired with a religion ebcause of the temple bust. But having this many peope and not starting with mist will make it hard. I would love to get oracle to get COL and make those cheap couthouses make possible the expansion. I would totally have prefered ORG-IMP maybe even ORG- AGR/pro to feel a bit safer and with a bit more money to help the expansion.
First thoughts on the screenshot are: Settle in place is not even an option, i think losing the early worker has no sense. Settle in the plainshill was my first thought, and its really nice to have 2 hammers more, but lose several worker turns and it makes hard to get to high pop. Then i remembered that pindicator settled on sugar on PB52 and he got 3f1h1g city, which grows fast and has the same foodhammers than on the PH, added to that workers move are just smooth.
I then simmed 2 things, working corn first i think is no doubt, that way we grow at 2 pop in 1 turn once its done, but since several people said cost are high, i thought gold it might be even omre important than food, so i simed to work the ivory after and the deer after. That way we get a few coins more, than in the most logical corn>deer>ivory.
But i think its better the logical one, it has the same turns to get to BW (ivory makes some beakers OF, but i dont really care about those) and makes more hammers into the WB/warrior ill make after the first warrior. Both ways get 68h/100 on the settler to whip 2 pop and get 42h OF. So settler is out on turn 31 while BW is done on turn 30. It seems quick to me without being imp. (not sure what to do with those 42 h OF, there is no granary to make and making warriors/WB seems to me to be absurd, but really the only thing to do.
I would need to sim making slow the settler at lvl 2 or so, but i think it makes no sense on this case.
About settle the second city, i thought on top of the incense of western, so cities are conected and it can share the fish and that city would still have the wheat. But losing 6g for making there the city hurts my soul, so im not sure. I guess Lew put that incense there so we have to make this decision, it would have been so kind to move that incense 1N or 1W or 1E or 1NE i guess.
February 22nd, 2021, 07:46
Posts: 1,902
Threads: 7
Joined: Apr 2020
Thanks lewwyn for your time at making the map and this random pick!
Quote:1. Miguelito + Rusten Pacal of France
2. Tarkeel Hannibal of Egypt
3. Jowy Kublai Khan of Byzantium
4. Amicalola Roosevelt of Ethiopia
5. civac2 Shaka of Sumeria
6. naufragar Joao of India
7. Mr. Cairo Darius of Aztec
8. Ramkhamhaeng Cyrus of Arabia
9. Mjmd Zara of Portugal
10. Automated Teller Justinian of Khemer
11. General KilCavalry Julius Caesar of Mongolia
12. pindicator Lincoln of Dutch
13. Elkad San Martin of England
14. The Black Sword Catherine of Chinese
15. superdeath Charlemage of Inca
16. Lazteuq Montezuma of Persia
17. Donovan Zoi Sitting Bull of Spain
18. mackoti Ghengis of Ottoman
19. Frozen + Dulland Victoria of Babylon
20. Piccadilly + Flunky Willem Van Oranje of Mali
21. Cornflakes Pericles of Native America
22. Charriu Ramesses of Greece
23. Commodore Lieu-Ye of Rome
24. Ichabod Hammurabi of Germany
25. Joshybravo963 Asoka of America
First of all, i really hope Lewwyn is right and Josh is coming back!
I am not really on the mood of making any deep analysis nor of the picks nor the players. I dont know several of the players of the game so i just asumme everyone is better than me. I ll make a better analysis when i know who are my neighbours.
Im trying to read some PB88 during night with google transtale to see the civforum players and know them better. But its really hard to understand the abreviations.
Anyway i just wanted to mention which picks i feel better but i might be completely wrong. My favourite is the one GKC got, i love imp and org is the best economical trait i think. Mongolia was really fun on PB54. Im sure he will do really good.
Darius (FIN/ORG) of Aztec seems really nice too, if he can get a good expanding with the cheap SA and 2 good ecotraits he will be in a good possition.
Hammurabi (ORG/AGR) of Germany, i guess germany is for the starting tech, but really the leader seems strong, he will have a good possibility in having profit on early wars and having a decent economy afterwards with ORG, also later on the game when the armies are much biggers the economical effect of AGR will be nice.
I liked Lieu-ye (PRO/ORG) for having a really good economical trait for early game and then a good one for later on. But pairing it with rome seems weird on my head.
It seems a lot of people valued high the cre trait, imp has been picked a lot too. And fin has been hurted by the nerfs i think.
February 22nd, 2021, 08:16
Posts: 1,689
Threads: 11
Joined: Apr 2017
Let me know if you need any help with the abbreviations on Civforum, they are freaking me out as well even though I should be able to understand them. I play in english as some of them are really weird.
BT = Bautrupp (Worker)
ABS = Armbrustschütze (Crossbow)
Strom = Strom (which means Electricity but it is bad translation in the base game and means the power rating:crazyeye)
February 22nd, 2021, 09:55
Posts: 1,902
Threads: 7
Joined: Apr 2020
Ohw thanks Ill writte on a paper several of those and ll ask you if i found something else!
Thats nice, google translate says electricity and it was hard to udnerstand the sentence, now i see it means power!
February 26th, 2021, 09:41
Posts: 125
Threads: 2
Joined: Jan 2021
Never fear, Josh is here. (Sorry guys) No time for excuses on my part. The enemies look fearce, but none can match America, fuck yea.
The top 3 enemies to watch out for are the slimy Bizantines , with the unique building stables they wi definitely go for cataphracts.
The puny Mongols, with organised leader will probably go for an early rush and number 3 will be the Glorious Americans, although the strategy is unsure, but the goal is clear. I just hope I'm not close to the other two dudes.
Josh out
February 26th, 2021, 11:42
Posts: 1,902
Threads: 7
Joined: Apr 2020
So nice to see you back!
As i told you on discord. I am here to answer anything you may wonder. Looking forward to see your micro and tell you my opinion!
March 1st, 2021, 16:29
(This post was last modified: March 1st, 2021, 16:30 by vanrober.)
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 0
Played like josh told me. Moved into the jungle to settle next turn. 2 people already settled on place. I really no see the point. That means having several more turns to make the worker for just 9 or 10 coins i think its not worth at all.
Josh told me he is wondering about making TGLH since we have cheap Lighthouses, but i think that there is a lot of people with ORG and Roosevelt is Amica that played with Tarkeel on PB58 making TGLH early with roosevelt, so i thiknk he might go for it.
I think mids makes more sense since we are SPI and working specialist economy sounds nice when we are SPI, getting Caste plus rep is just really good. Now i guess we will ahve a lot of competence for that. The only way to get it would be chop it with stone early on the game. If we could get maths would be awesome but i think we should rush it faster.
For now my plan is getting hunting then mining and BW and 2whip the settler on turn 29 when we get BW. I think the OF should go to a worker i think, we would do it in 2 turns.
I would move W of the wheat the scout next turn. It seems there is an island on the south
March 4th, 2021, 01:36
(This post was last modified: March 4th, 2021, 01:42 by vanrober.)
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 4
Still moving westside, we need to start rounding east. Im wondering if above the mountain or below them. I think above is better since with the border pop we should be able to see more. I would move N-NE next turn.
Demos show that most of us moved into the sugar and some people but little (average of production is still 1, so not much people settled on hill and worked hammers i guess that for WB)
March 5th, 2021, 13:53
(This post was last modified: May 25th, 2021, 06:50 by joshybravo963.)
Posts: 125
Threads: 2
Joined: Jan 2021
Day 6 and everyone is still hiding from the glorious civilization of America. We struck gold so that should somewhat fund a few cities. All that coast is looking better and better for a great lighthouse, although not too much sea food, the extra commerce will fund the money needed to settle all the fruitful land. Pyramids are also an option for the extra research ofcourse, however theres not much production capabilities and we might be foreced to do a lot of whipping. Theres a lot of resources on the map and finding copper or horses might be unlikely.
Its unfortunate that america starts with fishing as this also seriously limits our bulb paths.
Overall the land seems to be very fertile, but is it enough to save us?
Josh out.
Posts: 1,902
Threads: 7
Joined: Apr 2020
(March 5th, 2021, 13:53)joshybravo963 Wrote: Day 6 and everyone is still hiding from the glorious civilization of America. We struck gold so that should somewhat fund a few cities. All that coast is looking better and better for a great lighthouse, although not too much sea food, the extra commerce will fund the money needed to settle all the fruitful land. Pyramids are also an option for the extra research ofcourse, however theres not much production capabilities and we might be foreced to do a lot of whipping. Theres a lot of resources on the map and finding copper or horses might be unlikely.
Its unfortunate that america starts with fishing as this also seriously limits our bulb paths.
Overall the land seems to be very fertile, but is it enough to save us?
Josh out.
Nice Josh,
I went in to see myself everything. Ill try to update the simm i had with this info so we can work on a bit on this weekend.
If those numbers are the priority i dont really like much. Going strait to gold without AH means we have no foor resource and swiching between BW for AH is not worth i think, i would go to a second city with a farmeable resource or fish. For what we know that would be the wheat. I still think that settling on the incese makes sense for a nice early game. That city has 3 hills, can share fish with capitol, also having wheat, its just enough foodhammers to spam workers/settlers on the early game, then i think that going for gold would make sense if we make AH after BW but we would not conect that city without wheel, losing a coin is not too much i think. But i dont like the 1 sign, i would make it on the riverside 1S or 1SE so its closer to capitol and can work cottages if we finally decide not going for wonder. Also that city has a lot of forest in case you want to try for mids. No stone for now is sad, we could maybe try to get oracle with that marble but i kind of dislike that, it would mean 4 tech requirements so...
Same with pigs it seems a nice spot for a second city getting the deer from capitol plus the pig, but not having AH i think makes no sense on making a city there too soon. In addition we need not to forget copper, i dont know where it will spawn but we will need it at 3 or 4 city as latest.
On the scout are you going to go over the lake or below it?
|