Posts: 502
Threads: 6
Joined: Apr 2020
I don't have anything smart to say about the starts, but I have some thoughts about overall map shape. I don't mean any of these questions as rhetorical, they are actual questions.
-What do you think of a coastal path around the world? That would help people like starts C and B make contact with eachother. I know Superdeath was in an unfortunate situation in PB52 similar to start B where Pindicator blocked his only pre-astro trade routes and there was no coast path around the map. I think a coast path is also nice for potential naval shenanigans. A coastal path also enables earlier circumnavigation, I'm not sure what to think about that.
-I think start G has the most secure early borders and will be easily able to focus their attention on C, while C has to worry about equal threat from G and E!. Similar for A. Meanwhile, everyone else has two pretty equally accessible neighbors. I think that's sort of unfair. Especially Starts E and F may feel unfairly surrounded. Deepening the bay between E and G will only make that disparity worse. I was actually thinking the opposite, to make the bay less dramatic (maybe all coast tiles also?) and add a corresponding bay along the southern coast, maybe between F and E. Do you want the map to be semi-divided into two groups or not?
-I think a gap in the jungle belt along the coast between B and D would help encourage contact between them. We don't want B and A to be all alone in their own duel for the first 100 turns. How much of a border do you want the jungle to be? I think having gaps in the jungle along rivers adds cool flavor and keeps the jungle from feeling too monotonous, but that's just a casual opinion.
-That floodplain between D and F feels like a hotly contested border area. I'm not sure if we want that for a greens game. I can't see resources, but it looks like none of the others have such juicy border areas.
-I like the significant chunks of desert and plains.