Forested corn is lovely. No PH or equivalent in sight yet. Where do I send the quechua? Again, everybody is invited to give suggestions
The other burning questions of course are whether to settle in place, and Hunting first or straight to BW? The latter would leave an off the bat worker unemployed, but maybe we grow to size 2 first on a quechua?
The max score numbers in the lower left corner tell something about world size and food lushness, but I don't know what exactly. Might have to look up old civforum threads.
Small world size should make the BW push a bit easier. I suppose it also means that we run an even higher risk of bankrupting by overexpansion?
Colossus and GLH are banned, and circumnavigation disabled, so we can expect a water heavy map (and the start points in the same direction). Plemo also pointed out that there are no Fishing civs. Colossus ban is a bit disappointing for our Ind/fin, but at least it means we do something different from PB59.
I suppose we can take a few days to work out a plan for the start.
SIP and quechua -> worker, while directly going Mining-BW has us getting a useless worker eot 17 and BW just eot 22, even if we work the fur with the second citizen over the corn. 234 base beakers to clear, and the capital makes no more than 11, not much we can do about it. Well working the fur right from the start has BW eot 21, but it's not a serious option.
So if SIP we pretty clearly need hunting. We may explore camping the fur before the deer in order to speed up BW, although of course that needs good justification.
SIP also invalidates a plant on the apparent cape to the west.
So, where does the quechua go? I think we pretty clearly need the fur in the BFC if we go Hunting first, which seems almost certain unless we find an unforested grain resource. Viable spots then are:
SIP, 1S -> about equivalent from what we know thus far (the second one saves a forest). Seafood bythe cape may get orphaned
1NE -> no river though
2E -> probably no river, wastes a forest.
1W, 1SW -> may pick up aforementioned seafood, very watery capital which I'm not a fan of although I suppose Fin likes it?
1N2E looks like coast from the fog?
2N1E, 2N2E -> would need to justify the turn moving and losing the corn. And we can't see anything that would do so with the quechua.
SIP and camping the fur first has us finishing the settler with 14 overflow on t33. That can be sped up by a turn by working the cornforest over the fur camp for two turns, most likely that's worth it.
2 quechuas (or 1 and a scout?) out, size 2, not yet revolted. Hunting, Mining, BW and Wheel are finished, and 19/127 beakers into Pottery (or whatever). Fur and deer camped, corn just finished the chop-farm.
I suspect that this is better than camping the deer first, as I would do intuitively. The worker still spends 4 turns idling this way.
But we really should wait for what the quechua sees before further simming.
I like going NE. If we don't find anything then 1S looks a good plant. If we do find something I like 2E (or 1NE if what we find is not included in 2E)
oh and we finally know which leaders were drawn for those civilizations which have more than one:
shade: Brennus - I'd prefer him if I were playing Celts, and for us it's also less scary than having to face Boudicca
Hagen0/civac2: Qin Shi Huang - worse than Mao, although it means he does not get a nerfed start (nerfs were done for Fin, Exp, Imp and India). Ind competitor for wonders
Xist10: Ramesses II - I think I'd prefer Hatty, but Rammer has more synergy I guess. Another Ind.
Cornflakes: De Gaulle - that's the leader to rush Stonehenge, right? We're not competing ofc. Yet another Ind
Mr. X: Frederick - even less early game than Bismarck, but great late game potential if he gets there.
Plemo: Asoka - I'm sure Plemo would have made great things happen with Phi, but Org is just such a power trait in a game that likely will remain competitive into the industrial era. Terrifying.
GT: Genghis Khan - no strong opinion, but I think I hate bordering Cre more than Imp, so that's good. Also gets a nerfed start.
naufragar: Suleiman - Mehmed would definitely have been too boring for nauf. Now he gets to do some whacky stuff with Phi at least.
firlefanzer: Cyrus - not Darius . But maybe Cyrus is the nastier neighbour actually?
Hubabl: Peter - Better than Stalin, worse than Cathy? Don't expect him to make too much out of Phi.
(March 11th, 2022, 17:12)Rusten Wrote: I like going NE. If we don't find anything then 1S looks a good plant. If we do find something I like 2E (or 1NW if what we find is not included in 2E)
Noted (so you don't think I missed it to the crosspost).
Why 2E over NE (I think that is what you meant, or NW from 2E ?). Assuming both get the same stuff NE gets founded a turn earlier and preserves the forest. For the chance of more stuff in the fog?
Not sure yet if I move today , or let it rest until tomorrow (and allowfor more lurker input)
NE looks to have too much water, which is bad unless it gets a seafood 2E doesn't. 2E also has a chance of picking up things in the fog. But we can have that discussion if it's relevant later. Losing a turn is not nothing.
We just got a rule update, and we were allowed to use the archer for scouting as long as the capital has not been founded. So we get two moves. NE+SE or one to the west?