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New EitB PBEM

(April 16th, 2022, 20:36)Ginger() Wrote: Okay, thank you both for the links, they've been very helpful!

Also, Cairo, I'll happily dedlurk you this game.

Sounds good, if this game ever gets off the ground.
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Since it doesn't look like a PBEM is happening any time soon, how about a succession game? Not as much of a commitment and it'll help the newer folks learn as well
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(April 20th, 2022, 11:37)Mr. Cairo Wrote: Since it doesn't look like a PBEM is happening any time soon, how about a succession game? Not as much of a commitment and it'll help the newer folks learn as well

Yeah that sounds like fun, 40turn turns on quick speed? Anyone want to open? I can but could also do other slots than the first if someone wants the opening.
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(April 20th, 2022, 21:08)Ginger() Wrote:
(April 20th, 2022, 11:37)Mr. Cairo Wrote: Since it doesn't look like a PBEM is happening any time soon, how about a succession game? Not as much of a commitment and it'll help the newer folks learn as well

Yeah that sounds like fun, 40turn turns on quick speed? Anyone want to open? I can but could also do other slots than the first if someone wants the opening.

I'm interested, but 40 turns??? I was going to suggest 2-3 turns per player in the late game (something like 20 for the first player, 10 for the next few sets, decreasing to 5, and decreasing even further on player consensus). Late game turns are not only time intensive, but require a lot of concentration. You have to move your units and cast your spells in a definite order for optimal results. The AIs can field stacks of hundreds of units on higher difficulty levels.

We've had a lot of past succession games bog down at the end, and I think shorter sets might help with that. It also has the disadvantage of making things more disjointed, which could be solved with good communication.
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I'm up for it, although without Bob it will not be the same frown .
We had planned a repeat of the Sinister Six game back then, with more challenging AIs. I also really liked playing Riuros (Spi Illians) with EMM, for maxed Priests of Winter (and ban mages). Probably if we want to help people get into the mod we'll want a more traditional setup though?
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Yeah, as much as I enjoy some of the more challenging scenarios, I was thinking just a basic succession game, nothing fancy. Except perhaps High-to-Low?
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I might be interested as a way to get into the mod. Not 100% sure yet. What's High-to-Low?
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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(April 21st, 2022, 17:47)Amicalola Wrote: I might be interested as a way to get into the mod. Not 100% sure yet. What's High-to-Low?

It's a game setting whereby as soon as the human player gets to the top of the scoreboard they take over the AI civ with the lowest score (I think it happens three times max?). It's a fun challenge that also lets you play multiple civs in a single game, which I think can be useful for newer players, since there's a lot of variation between civs in this mod.
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Meh, I'm not a fan of high to low. It goes against the whole arc of the game for me, building up from nothing to world domination. Plus it requires playing at a fairly low difficulty level so there's some possibility of recovering from whatever mess the AIs create for you. I'd rather go with a fairly vanilla civ at a fairly high difficulty level, which allows the AIs to show their stuff better. The Calabim are still my personal favorite for a single player game, but don't really qualify as vanilla.
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I would also just vote for a normal game and not HtL. Miguelito wanted to do something with SPI and priests and the Malakim seem fairly vanilla, if a bit weak and terrain dependent.
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