Ok, I stumbled back onto the CIV6 interface and its horrible ergonomy, why can I not save the map generation settings but have to re-enter them every time I generate a map?
I have ran a couple of similar but slightly different generations and would like your feedback on what type we should settle. Here are the current generated ones:
V2 Island Plates
V3 Large Islands
V4 Small continents
From a balance perspective these are all going to be a nightmare, but I can try adjust here and there to get land volume and quality a bit in line. The main challenge will be player distances. The first continents map from Tuesday would have been the easiest to adapt in this regard, as I need to add channels anyways and we could end up with players in 2/5/7/10 o'clock positions.
I will continue playing with different settings, especially the extras (clusters, chains, tectonics, ...) but would love some feedback if you guys think one oh the basic scripts should be focussed on.
I have ran a couple of similar but slightly different generations and would like your feedback on what type we should settle. Here are the current generated ones:
V2 Island Plates
V3 Large Islands
V4 Small continents
From a balance perspective these are all going to be a nightmare, but I can try adjust here and there to get land volume and quality a bit in line. The main challenge will be player distances. The first continents map from Tuesday would have been the easiest to adapt in this regard, as I need to add channels anyways and we could end up with players in 2/5/7/10 o'clock positions.
I will continue playing with different settings, especially the extras (clusters, chains, tectonics, ...) but would love some feedback if you guys think one oh the basic scripts should be focussed on.