September 7th, 2022, 21:13
(This post was last modified: September 7th, 2022, 21:23 by Seravy.)
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Manual : There should be a CasterWin.odt and .html file in the game's main folder.
AI units on your continent :
The AI picks one "main action continent" at a time, and sends all their idle troops there. This time it seems to have picked yours.
As soon as they get a full stack of 9 (maybe 8) units and find no targets to attack, they should pick another continent unless there is no continent in the world left that's a valid target - that can happen when they are not at war with anyone and most lairs, nodes and neutral cities were already conquered. In that case they generally get stuck doing nothing until there is a war where they are needed.
September 13th, 2022, 08:56
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Some more suggestions after playing much more.
- Give the illusionist hero illusions immunity
- Info panel for node show how much mana given (including w/ warp node)
- When learning new spell while casting overland spell, the default page now changes, confusing you into thinking you aren't casting (not sure if intentional)
- On show unit stack count, don't show 1
- Confirm start battle when moving into seemingly empty square
- Show wizard owner on city overland right click info panel
September 13th, 2022, 14:26
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(September 13th, 2022, 08:56)NathanMoM Wrote: Some more suggestions after playing much more.
- Show wizard owner on city overland right click info panel
My biggest wish.
September 13th, 2022, 16:57
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(September 13th, 2022, 14:26)Cruel100 Wrote: (September 13th, 2022, 08:56)NathanMoM Wrote: Some more suggestions after playing much more.
- Show wizard owner on city overland right click info panel
My biggest wish.
I wanted this too then finally found it is already there. Right click on an enemy city, then notice the title for the units. It has the Wizard's name.
September 13th, 2022, 23:32
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Quote:- Info panel for node show how much mana given
I think the Geomancer advisor already shows that?
September 14th, 2022, 03:53
(This post was last modified: September 14th, 2022, 03:54 by NathanMoM.)
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Geomancer shows 7, which I assume is the base value (I have astrologer in my test). I'm looking for the actual value (for example would be negative with warp node), or boosted by various spells/astrologer.
Also for Geomancer screen, maybe don't need to show 1.0 multiplier, as it's not out of the ordinary. And maybe a little description of what I'm looking on the right side box thing above "cancel" button. Had to search for what the number meant.
Quote:I wanted this too then finally found it is already there. Right click on an enemy city, then notice the title for the units. It has the Wizard's name.
Ahh forgot about that.. thanks!
September 21st, 2022, 23:03
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Joined: Feb 2021
More notes, suggestions and bugs! This game is soooo much better than previous versions. Good job!
combat UI
- if spell is grey, so too should be "1 turn, use spells"
- missiles seem to travel just slightly too slow (maybe 10%)
combat AI
- stop casting summon catapult vs storm giant
- stop attacking with flying units then running around avoiding all combat long. This isn't fun and doesn't make sense. Pressing auto and then playing another game on another monitor while CoM units wander around for 3 minutes just to expire the turns is really not good for the game
- stop running out from behind city walls to fight melee to melee
- stop running out from behind wall of fire to fight melee to melee
- in large battle with enough mana, why cast wild boars instead of earth elemental?
diplomacy
- remove wizard pact violations for patrol on nodes and towers
- long term, maybe can add a deep patrol (self-inflicted stasis). Then allow no violation while in deep patrol.
- if nothing will change with wizard pact please provide an option to completely remove it from the game
unit balance
- fire elemental and war bears seem slightly too strong - have lost 8 swordsmen to 1 war bear before as example. They seem extremely formidable compared to other starting monsters.
overland
- what happened to the raise volcano animation (original tileset)? Currently no animation.
- shift cast unit skill on stack to cast on as many as possible in the stack. Would really help with casting water walk on stacks of 9 units again and again hundreds of times
- greyed out unit in stack when selecting which to cast unit skill on, which already has it. I know currently you are using X cursor, which is awesome, but still have to roll over each unit to check.
- casting a spell, then changing to a city spell which you already have all casted, will forget to warn you about already all casted. Reproduce: cast city spell on all cities. Then cast spell which takes longer than instant. Then cast same city spell. You will get the warning about stopping casting first spell but not about the city spell being already done.
- Friendly cast city spell on only one city remaining, probably can just auto-cast to the city. Similar to how in combat pressing spell on hero just casts the only spell he has, in that situation
- I haven't confirmed this but after dozens of games on current version, I have not noticed one single time of EVER begin gifted gold, units, towns, nor really any of those kinds of random events. I do see very often they are happening to other wizards, but never, even one time to me.
- pressing z or x when the only remaining city to cast on is your fortress, does not center on your fortress
- casting raise volcano on a tile a unit is on, just suddenly changes to unit movement phase, not allowing you to see the volcano (to check for mineral spawn). Maybe a raise volcano should have pause before finish, if unit is on it(?)
September 22nd, 2022, 11:15
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Quote:- stop running out from behind city walls to fight melee to melee
- stop running out from behind wall of fire to fight melee to melee
I don't think this should happen, is there a save file for that to reproduce it?
Quote:- in large battle with enough mana, why cast wild boars instead of earth elemental?
I checked and the priority difference between the two spells is 16. You'd need to roll at least 16 higher on a D20 for Wild Boars to be chosen, not impossible but extremely rare. If it happens consistently, it might be a bug, in that case, please post a save file.
Quote:- what happened to the raise volcano animation (original tileset)? Currently no animation.
Original tileset was added later as a third option and it wasn't implemented at that time because I was too busy fixing bugs. Eventually it'll be added but it's lower priority than gameplay and modding features.
September 26th, 2022, 04:07
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Joined: Feb 2021
Here is a quick game I just set up. Press next turn, combat starts. Press auto battle with no spells, my swordsman walks outside wall of fire to confront swordsmen.
https://easyupload.io/1lvlut
September 27th, 2022, 03:06
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(September 26th, 2022, 04:07)NathanMoM Wrote: Here is a quick game I just set up. Press next turn, combat starts. Press auto battle with no spells, my swordsman walks outside wall of fire to confront swordsmen.
https://easyupload.io/1lvlut
Oh, you mean autobattle.
That's intended, auto plays worse than the real AI.
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