Posts: 10,496
Threads: 395
Joined: Aug 2015
Quote:Clarification, the Sprites' selection is broken after retreating from combat and advancing your wizards' turn. For whatever reason though, clicking around to move them still works.
Will be fixed in the next upload. The function that returns the flag that stores whether the unit was in a battle for the turn returned it from the current unit instead of the base unit which was incorrect.
Quote:Bug: The Smithy is not visible in this city after I've conquered it, even though it exists, as can be seen by me making Swordsmen in it.
No save file for this?
I suspect it's because there was a Fighter's Guild which replaces the Smithy.
The destroyed Fighter's Guild's ruins have to be cleared at the end of the turn to make it visible as far as I remember.
Very likely not a bug.
Quote:Bug: In the attached save, trying to right click on a rampaging sprite stack crashes the game.
Fixed in the next upload. The unit id was passed instead of the ranged attack type for the projectile type ID function.