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CoM version 1.5.0, looking for a few testers

Bug: The Smithy is not visible in this city after I've conquered it, even though it exists, as can be seen by me making Swordsmen in it.


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Bug: In the attached save, trying to right click on a rampaging sprite stack crashes the game.


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.zip   sprite selection bug 2.zip (Size: 60.73 KB / Downloads: 1)
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(May 27th, 2023, 20:50)Anskiy Wrote: How do I test the mod loading/unloading feature? I don't see any option for it in my menu screen.

My mistake, the "Mods" folder should be outside, not inside "data".
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If you need more testers I am available.
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(May 28th, 2023, 02:42)Seravy Wrote:
(May 27th, 2023, 20:50)Anskiy Wrote: How do I test the mod loading/unloading feature? I don't see any option for it in my menu screen.

My mistake, the "Mods" folder should be outside, not inside "data".

Cool. What about the bugs I reported, will you mention fixing them when they are fixed?
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Bug: Can't select or deselect any score modifiers while starting a new game.
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Bug: The combat report says I've gained experience even when only summons have participated in battle.
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How can someone test beta 1.5.0? Can you write instructions please?
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Quote:Clarification, the Sprites' selection is broken after retreating from combat and advancing your wizards' turn. For whatever reason though, clicking around to move them still works.

Will be fixed in the next upload. The function that returns the flag that stores whether the unit was in a battle for the turn returned it from the current unit instead of the base unit which was incorrect.

Quote:Bug: The Smithy is not visible in this city after I've conquered it, even though it exists, as can be seen by me making Swordsmen in it.
No save file for this?
I suspect it's because there was a Fighter's Guild which replaces the Smithy.
The destroyed Fighter's Guild's ruins have to be cleared at the end of the turn to make it visible as far as I remember.
Very likely not a bug.

Quote:Bug: In the attached save, trying to right click on a rampaging sprite stack crashes the game.
Fixed in the next upload. The unit id was passed instead of the ranged attack type for the projectile type ID function.
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(May 28th, 2023, 17:32)Cruel100 Wrote: If you need more testers I am available.

Thanks, download link was sent in PM!
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