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(June 22nd, 2023, 02:47)Miguelito Wrote: Maybe we should give a bit of thought to how we avoid it dying like so many others of its kind.  The best I can contribute is that 20+ cities per player (what 59 was) is all very fun until someone inevitably ends up with 100+ and hating their winning position. Cramped maps will always produce frustration for some early on, but if a kind that seems more bearable to me.

Suggestion for alternate victory condition: Assuming the map ends up something similar to PB59 with multiple continents; the first player to fully control two continents wins? Gives the other players incentive to interfere as well.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(June 21st, 2023, 20:43)Dreylin Wrote: I could be dragged out of retirement for some of these shenanigans.
Dreylin, welcome back, great to see you man.

(June 22nd, 2023, 02:47)Miguelito Wrote: PB 59 pick method seemed fine.
Assuming there aren't more payers than 2x#civs, that's a fine method. Otherwise, there's the PB13 method of random roll, but up to two rerolls permitted.

(June 22nd, 2023, 02:47)Miguelito Wrote: Maybe we should give a bit of thought to how we avoid it dying like so many others of its kind.  The best I can contribute is that 20+ cities per player (what 59 was) is all very fun until someone inevitably ends up with 100+ and hating their winning position. Cramped maps will always produce frustration for some early on, but if a kind that seems more bearable to me.
I wouldn't say "cramped" is ideal either, but part of the control is actually having a natural(ish) map so that MAX ICS isn't going to be producing a billion cities per mile.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Dang I wish I could take part in this one too! ... but I think I better stick to just one game.
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This would be the fourth (maybe thrid) cIV game and than 2 ciV games.
Still, I think I can do that. Maybe not with regular updates, but I should be able to play.

And I add an advertisment over at civforum.de.
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(June 22nd, 2023, 11:45)luddite Wrote: Dang I wish I could take part in this one too! ... but I think I better stick to just one game.

Find a partner, see if you can rustle up any other old blood for us.  nod
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Hi, I am interested in joining. Would be my first CtH PB (and I've just started playing some SP games with the mod), if you don't mind a "beginner".

I'm from the German Civforum with some (limited) PB experience there.
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Any chance for barbs to be Off?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Oh hell I didn't realize events were on, I'm out. I can live with barbs, but not events.
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I could live with events, (prefer them off tho) but cant do Barbs.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Are these CtH nerfed events? If so, they're fine.

Gotta have barbs, man. Twists the balance even more in favor of the simmers, otherwise. wink


Edit: And welcome, GT! [Image: huhu.gif]
There is no way to peace. Peace is the way.
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