WarBlade Wrote:Hardly. "Foresight" would require someone to foresee the outcome of every concievable skill/attribute combination in the game.
Boy, you'll argue with anything I say, won't you?
I called it lack of foresight and laziness because, on a large part, that's what
I believe it is. Air of Enchantment is a perfect example when it was first put in. A skill that allows players to spam unlimited base 5e prot enchants without spending energy. Gee, let's think of what the two most popular 5e spammable prot enchants are... oh yeah! RoF and Guardian! But really, no one would
ever think of using those in combination with Zealot's Fire because of the monster AI change! Gosh, where do players come up with this stuff?
Oh wait, here's another one. What about Elemental Attunement? A skill that can let any spellcaster spam elemental spells without running into energy problems. Surely no one other than an elementalist would ever think of trying to do that, especially not fast casting mesmers who can get the longest casting spells off in no time at all (not to mention that 5 fc double attuned mesmers were used in a build during the world championships a while back)! But wait... let's look at the history of this spell. It started off with a 55 (?) second recharge and only lasted 45 seconds (creating the same basic effect, to a slightly larger extent, it now has in that it couldn't stay up 100% of the time, even with a +20% mod). But then, back in may, the recharge time was reduced to 45 seconds, meaning that, aside from enchant removal, it was now able to stay up for an unlimited duration. And now it's been nerfed again for non-elementalists. Wow, I would never have imagined that someone other than an elementalist would have thought to use that spell.
But you're right, there are some spell combinations out there that are harder to see coming. Certainly I would never have thought that using Protective Spirit at a high level with Essence Bond and Balthazar's Spirit could not only make someone nigh-invulnerable but also give them an unlimited energy source. Or that people might actually stack multiple AoE spells to do large amounts of AoE damage.
[End sarcasm]
Seriously, I can understand a few things slipping by because of whatever reason, but when you've got the top ranked guilds in the world commenting on how easily some things are abused and you don't do a single thing about it for almost 6 months because you're too busy reacting to the whining and howling from the people who are too lazy to actually think for themselves, one has to wonder.
Sciros Wrote:They're constantly trying out new things as far as skill changes go, more than anything IMO to keep the PVP Championships from ever being repeats as far as what you see being played.
Well, I'm not sure how I feel about major gameplay changes being made just to "spice things up" but whatever, I suppose it's better than watching reruns for the next few years. Although... EvIL hasn't really changed its gameplan thus far, it's still using the same type of build as before, only now they've incorporated Factions skills into their builds.