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Epic Eight - MALI

Ronald's Mali report can be found here.
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Let me preface this by saying that the last Epic I played turned me off of civ3 for good! The bit with Rome playing for win conditions based on each civ characteristic. I spent 1000 years trying to repair relations lost due to broken trade route (gifting techs and money every turn).

That was it for civ3, got civ4 and played about two weeks and set it aside. Then came back to it just in time to get into this....

That said, Domination victory in 1718 (two self-built cities).

My Report
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black girl Cams
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Wow, looks like Domination was pretty easy to hit for both Ronald and Stagnate. Good performances both. Was it because of the easy access to metals for Mali? Also, it's subtle, but the Financial and Spiritual traits do help warmaking. Spiritual civs get easy access to war-time civics. Financial civs can reach military techs sooner (Ronald had Assembly Line for infantry in the 1500s? eek ) and get a boost on paying maintenance for captured territory.


Stagnate Wrote:I also made the biggest error of the game; I left my capital in Timbuktu! Moving it to the old Egyptian capital would have probably cut my costs by about 1/3.

Why not just build the Forbidden Palace too? Were you not able to satisfy the courthouse requirement?
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sooooo Wrote:Lol, that's pretty funny that I was happy with our start, yet you called it the worst start you've ever seen in civ 4 and spent 4 turns moving away. I actually think the starting spot is better than the one you moved too, because of having more grasslands to cottage, forests to chop and a plains beavers for an early commerce boost.

In hindsight, I think the better location depends on the game plan. For a militaristic game like yours and Stagnate's, the original starting place was fine, with lots of hammer production and copper. For an economic game plan like mine and Ronald's (his victory was domination, but it was really a tech victory of CS slingshot and cavalry beeline), the southern location was better.

The biggest strength of the southern position, I think, was the river. That alone provides as much extra commerce as two towns. The wines were quality tiles (2-1-3) once farmed even before wineries -- the pair of them matched the beaver commerce without costing food surplus -- and were a massive 2-1-6 later with a winery. And the corn (irrigated after CS) and cow provided extra food to work plenty of *plains* cottages, which the northern location would have trouble supporting.
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I did build a Forbidden palace, that's when I realized I should have moved my capital. I had all the Egyptian cities, about 4 arab cities, and a couple of English cities by circa 300AD, but I don't think I built the forbidden palace until 1000AD; I got courthouses as soon as possible but my research was terrible.

I also am bad at rushing; so I could have also benefited from getting that going.

As for the war bit, I'm not really sure why it was so easy. Definately having copper helped, as I was able to start with the military immediately. The English and Egypt both were denied easy/any copper, I believe, which would have significantly foreshorted the war. I was able to wipe both of them out before they had military units.

I don't know what the resource situation was like for the Arabs or China, but they didn't have units in place to counter me. In fact, I don't know if I faced any other axemen, so defense against axe with just Sword, Spear, Archer, and Chariot is tough. It's different if you only have iron but are on the offensive.
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9inchesTSdicksDoubleUp
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I think my game was very similar to Ronald's. We both took two early cities from the egyptians, then both teched towards military tradition, getting it at around the same time. Ronald slingshotted Civil Service while I was taking the egyptians on, but I managed to take a higher beaker tech (MT) with liberalism. We even took on the AIs in the same order.
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Just before deadline (in fact 7mn after at my local time as computer crashed while connecting to Internet...)

Very quick summary (a slightly longer with pictures tomorrow in a proper thread)
Space victory in 1899AD.
Very peacefull play with 2 short and limited wars.
- around 400BC vs Egypt to control the territory north of Thebes (raze 2 cities and no capture)
- around 1000AD to capture Thebes (and stop).
No Wonders until late.
Rome (with some help later from Mao) was responsible for 2 genocides (Egypt and America) and was very close in score up to the end.

Jabah
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in the following thread:

http://www.realmsbeyond.net/forums/showt...php?t=1534

Jabah
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@sooooo: I was surprised how good the starting position turned out in your game. I came to the same conclusion as T-Hawk and moved my capital to the South.
I still think this was a better spot, because it was very productive early on and it made it possible to limit Hatties expansion.
Wenn die Sonne der Kultur tief steht, werfen selbst Zwerge einen langen Schatten - Karl Kraus
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Smart move to pop hut with settler, and finding better lands to the southwest for the capital thumbsup
"Trying is the first step towards failure" - Homer Simpson
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