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Monster Madness

Some of those kinda look like regular skill bars. Why not make it a (semi) real challenge and limit yourselves to only the 2-4 skills per bar of a specific Charr type?
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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You've become such a troublemaker haven't you? [Image: tongue.gif]


Here's a sample of monk skills seperated;

Charr Shaman

Bane Signet
Banish
Heal Area
Infuse Health
Shield of Judgement (HM)

Charr Shaman Lord

Healing Seed
Orison of Healing
Scourge Healing
Zealot's Fire


I guess what I didn't like about KoP's suggestion is that it's obvious which of these gimped bars every monk is going to end up playing. Also there is technically no boss for the Shaman Lords. Also all the non-Dragon's Gullet bosses are deprived of HM elites, which is possibly less fun. tongue (Then again, maybe should ban the HM skills just for old time's sake...)

Again compare gullet eles:

Charr Flame Wielder

Aura of Restoration (Bosses)
Flare
Conjure Flame
Lava Font
Meteor Shower (HM)

Charr Flame Lord

Fireball
Fire Attunement
Lava Font
Mark of Rodgort

Not hard to see which I'd pick.

Now we could adopt a "No Gullet Charr" policy, but I don't know how many people we will find willing to play hard mode with just infuse health keeping them up. At the same time I personally think it stinks not to make use of the iconic lowbie charr skills. Is there another way to manage these two contradictory impulses, I wonder.

Perhaps we (I) could put out pregenerated templates based on lowbie charrs, and then players are allowed to pick one skill from the gullet charr list. Sortof "Charr Elites", since it is the "Elite Charr" using them... Orison (or seed if you're good) is all you need to make the infuse monk viable. Maybe even count the HM skills on that same "one of" list. So

Warrior

Axe

Cyclone Axe
Healing Signet
Penetrating Blow
Shield Stance

Sword

Wild Blow
Frenzy
Healing Signet
Shield Stance

Choose One:

Axe Twist
Dismember
Eviscerate
Hundred Blades


Monk

Bane Signet
Banish
Infuse Health
Heal Area

Choose one:

Orison of Healing
Healing Seed
Zealot's Fire
Scourge Healing
Shield of Judgement

Ranger

Favorable Winds
Ignite Arrows
Penetrating Attack
Troll Unguent

Choose One:

Dual Shot
Distracting Shot
Greater Conflagration
Serpent's Quickness


Elementalist

Aura of Restoration
Conjure Flame
Flare
Lava Font

Choose One:

Fire Attunement
Fireball
Mark of Rodgort
Firestorm
Meteor Shower

Necromancer

Faintheartedness
Life Siphon
Mark of Pain

Choose One:

Life Transfer
Putrid Explosion
Rend Enchantments
Lingering Curse

Mesmer

Conjure Phantasm
Shatter Enchantment
Shatter Hex
Energy Burn
Ether Feast

Choose One:

Power Block
Energy Drain
Mantra of Flame
Illusion of Haste
Backfire
Chaos Storm

Yeah I pulled a fast one on the mesmer, but their bosses have atrocious skill bars worse than the regulars. So I took the Chaot bar and added the boss self-heal.

Actually I like this idea now that I've worked it out. There are some tough choices to be made about which "elite" to bring where and when.
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