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Ship Design Spreadsheet 2009

Well OSG24 early HyperV designs did not match V5 spreadsheet values. Found missile cost & space plus melee weapon space were using wrong miniaturisation lookup table. On side issues also corrected maneuver warning and added Plasma Torpedoes. Updated spreadsheet to V6 in first post.

Let me know if you have any issues.
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sargon0 Wrote:Well OSG24 early HyperV designs did not match V5 spreadsheet values. Found missile cost & space plus melee weapon space were using wrong miniaturisation lookup table. On side issues also corrected maneuver warning and added Plasma Torpedoes. Updated spreadsheet to V6 in first post.

Let me know if you have any issues.
Sweet! Thanks for the update - and I'm glad the SG helped you catch that. (I use your spreadsheet regularly now to calculate future ship costs and tech requirements, but perhaps because I don't build missile boats very often, I hadn't noticed any discrepency.)
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sargon0 Wrote:Let me know if you have any issues.

Thanks for your impressive work, it is a useful stuff. It contains all info that I tried to collect myself.

I've found a few errors and typos here.

Two errors are derived from official reference weapons tables:
- Hyper-X Missiles tech level must be 8 not 7;
- Fusion Bomb tech level must be 9 not 8.

The others inaccuracy only and do not affect on calculation:
- Scatter Pack X (x2) speed should be +1;
- Zeon Missiles (x2) range should be 10 not 12;
- Particle Beam range should be 1 not 2;
- typos Blastor -> Blaster, Canon -> Cannon :-)
- Minitiarised --> Miniaturized (sorry...)

- Cells of 'AA115:AA174' display very strange 'cost' and may be removed without any consequences.
- Functions in cells of 'AD115:AE174' give erroneous result (wrong refers to engines data).
- Chance to hit formula into cell K111 must be maxed at 95% instead of 100%.

And last but not least there are no biological weapons at all...
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Andrew Wrote:I've found a few errors and typos here.
And last but not least there are no biological weapons at all...

Welcome to the forum Andrew band

Thanks for the update, a big help. I have updated as you asked and added Bio wepons. I noticed while checking these that some other game manual stats or calculations are wrong.
Fusion Bomb cost is 3 not 4 (amazing value!)
Neutronium Bomb cost is 9 not 10
SP.Vx5, Mercx5 & Stingerx5 size is rounded down to 170, 155 & 230
Stingerx5 cost is 27 not 28.5
SP.VIIx5 size is 230 not 255 (interestingly same as original SP.VIIx2 size until modified to 170)

I have replaced spreadsheet in opening post with V7 for these changes.

Let me know if you have any issues.
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I'd like to say thanks a bunch too. I'm a spreadsheet enthusiast too, and I'm very impressed with your work.

One thing I've always been wondering is, what are the exact formulas for how miniaturization and power works? If you could put it in simple terms, I'd be grateful smile
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Catwalk Wrote:I'd like to say thanks a bunch too. I'm a spreadsheet enthusiast too, and I'm very impressed with your work.

One thing I've always been wondering is, what are the exact formulas for how miniaturization and power works? If you could put it in simple terms, I'd be grateful smile
Miniaturisation
cost reduces by 50% per 10 levels of technology above the minimum required level
size reduces by 25% per 10 levels except weapon size which reduces by 50% per 10 levels

This translates to the equations:
For 50% reduction: power(0.50, (tl - itl)/10 )
For 25% reduction: power(0.75, (tl - itl)/10 )
....where itl = item tech level and tl = current tech level in field of that item

Note there is a maximum of 50 levels of reduction and a minimum of 0 levels (if tech tier jumped).
The game does not do 'complex' power calculations but uses an inbuilt table of approximate values (two decimal places) as quoted in strat guide (see my spreadsheet cells B176:D226). In my spreadsheet you will see examples of using the power function and of using lookup to this table. The results are very close but the table lookup should better match game.

Power
Each engine generates 10 units of power times its warp rating

Example
So using cells in my V7 spreadsheet example - tech levels 8,13,4,14,12,5 Medium ship with Warp 2 and 3 x HyperVx2:
Base data is from game manual, game supplement, strat guide or dump of exe file
Hyper-V is level 4 compared with weapon tech level 5 so 1 level reduction or 0.93 (50% scale for cost & weapon size)
Warp 2 is tech level 6 compared with propulsion tech level 12 so 6 levels reduction or 0.66 for cost, 0.84 for size
Z145, AB145 is base cost/size of Hyper-Vx2 of 9, 70, M145 is power requirment of 20
N145, P145 is reduced cost/size of one Hyper-Vx2 of 8.37, 65 (using 0.93 reduction)
Although each item line will show reduced cost/size of selected engine based on item's power requirements I do not use these values. Experimentation suggested it was important to add the power requirements of all items together first.
K3:O11 is base engine data including cost/size 4, 18 for warp 2, V3:Y11 is base maneuver power values 15 for medium maneuver 1
P13, Q13 is reduced cost/size of one of selected engine of 2.64, 15 (using 0.66, 0.84 reductions)
Medium ship has base cost of 36
Hyper-Vx2 cost/size in F19, H19 does lookup of reduced value times count of 3 so 25.11, 195
Power requirements in E18, E19 are lookup of maneuver and weapon (* count) so 15, 60 with total in E26 of 75
Engine cost/size in G27, I27 is total power/engine power (75/20=3.7 engines) times reduced cost/size so 9.77, 55
Engine cost/size is divided amongst items G18,G19 I18,I19 just to show impact of each item individually

The trick is to know when to round off results. Either debug the code (see Kyrub) or experiment until you get results to match. Usually there are two decimal places but some values are apparently rounded early, some later. The engine count to one decimal place is just a guess which fit the examples I tried!

Anything else, let me know.
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Hi, I recently came across my copy of the official strategy guide, and as always it sparked a renewed interest in MOO. Such a great game. Discovered this site and sargon0's spreadsheet sounds like a great, unique resource ---

But how do I download this spreadsheet? I can't find a link or button, am I missing something obvious?

Thanks for any help!
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(March 13th, 2013, 02:57)Zygot Wrote: Hi, I recently came across my copy of the official strategy guide, and as always it sparked a renewed interest in MOO. Such a great game. Discovered this site and sargon0's spreadsheet sounds like a great, unique resource ---

But how do I download this spreadsheet? I can't find a link or button, am I missing something obvious?

Thanks for any help!

It was originally included in this thread as an attachment, and so was lost with the forum switch a few months ago. I have a copy I can re-post though - it's on another machine, but I'll try to post it here sometime this weekend if not before.
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That would be sweet, thanks!
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Here you go; the latest version should be attached to this post exactly as I downloaded it almost two years ago. (As you might imagine, I've been using it ever since.)


Attached Files
.zip   moo ship design v7.xls.zip (Size: 37.89 KB / Downloads: 35)
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