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[SPOILERS] PBEM17 Lurker thread

I've tried to group resources a bit so that no one has everything and might need to trade something. I might replace his rice with Corn then.
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In the middle you have on the "island" in the lower right no Iron. Instead it has as only "island" spices.

The "island" in the upper right can't settle its fish without settling on a resource. And another fish is missing (probably for the one in the lower left).

One other thing I realized: Everyone has his gems in the backlines except for the one on the upper right.
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I also can only see Aluminium for novice and StM, Horses I am not sure about, is Kyan the only one who has it on the main continent instead of an island?

And is there more Ivory then the one source I see near Rego?
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Serdoa Wrote:In the middle you have on the "island" in the lower right no Iron. Instead it has as only "island" spices.

The "island" in the upper right can't settle its fish without settling on a resource. And another fish is missing (probably for the one in the lower left).

One other thing I realized: Everyone has his gems in the backlines except for the one on the upper right.

Can't check now, but I suspect 1st one is just resource indicator glitch, but I check it nevertheless.

Good point concerning the fish I'll move it.

Gems should be close to the mouth of the narrow passage towards the middle for everyone.
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Serdoa Wrote:I also can only see Aluminium for novice and StM, Horses I am not sure about, is Kyan the only one who has it on the main continent instead of an island?

And is there more Ivory then the one source I see near Rego?

Most of the "missing" resources are on the Islands or "outer legs" of the main continents that are not visible on the shots so you need to open the Worldbuilder save to see them. If I remember correctly, everyone should have horses there and possibly also ivory. I'll check StM's Aluminium.
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Ah ok. I am at work right now so I can't check the worldbuilder-file and as you wanted to get it finished I thought I shout out what I thought being missing. smile
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Serdoa Wrote:Ah ok. I am at work right now so I can't check the worldbuilder-file and as you wanted to get it finished I thought I shout out what I thought being missing. smile

Sure all comments are welcome and I'll check the things you mentioned in the evening.
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Map is ready and I made some minor adjustments. I also decided to give everyone similar settling dilemma. Moving to plains hill will lose hills from the capital's BFC.

I'll update the 2nd post and put final save there.
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I like the choice you provided the players regarding their capitals, plako. You have to option on settle on a plains hill keeping all the food resources, but by doing so you lose all the hills and, therefore, the early production potential.

Thumbs up on the design. It's going to be very interesting to see how diffrent openings play out!
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This thread was a little lost to me. Already on the second page. Will be nice once everything's organized again.

Looking forward to seeing how people play this one out. Map is interesting and I think Novice may be correct in pushing for TGL on this map. Lots of forests surrounding that city! Perfect place for it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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