So - shall we take Hannah as our second pick? I think she still fits pretty well, as a secondary techer with no real plan
. People seem to have mostly disagreed with our thoughts on which civs are good for something like this - we still have most of our top choices left. Here they are in my approximate order of preference, at the moment:
Hannah: Good for teching. Bad at everything else, but Vamps ought to outweigh that.
Varn Gosam: Good for teching. Priests ought to go pretty well with Vamps - likely to make a bunch of them to lvl 6 and get them vampiric on top of everything else.
Balseraphs: Good at using arcane might. Not so good at most else. Although - there are dwarfs and elves and orcs and humans around, so we could use their slave cages to full effect.
Beeri Bawl: Fin/Ind is a great combination for backlines teching/wonder grabbing. Golems really don't fit well with vampires, though.
Hippus: Vanilla strong civ, horses - I think though that vamps + spectres ought to be able to cover the speed, and they're not much good at most else.
Sheaim: Good at, well, Zombie rush and Death mana abuse. Only that's pretty well covered by the Vamps, I would think - Moroi and Vamps are just about as good.
What's been grabbed so far, in case it's relevant:
Ochabid/Ravus - Kuriotates (Exp/Phi/Ada)
Definitely a 'with anything' pick, although I won't be surprised if they end up Hippus like we wanted, if we don't take it.
Us - Calabim (Fin/Org)
Thoth/Mr. Yellow - Clan (Barb/Agg/Org) and Amurites (Phi/Arc)
Clan for early going, amurites for late - possible weakness of no particular techers. They ought to spread like weeds, though.
Darrell/Ilios Ljosalfar (Cre/Spi) and Khazad (Agg/Fin)
Khazad for early, I assume? and Ljo for late, FoL econ. Definitely thinking along the same lines as we were, they grabbed two strong tech civs; although they don't have matching tech plans, they can make it work.
What do you think? Am I on the right track, or should we consider something else? And in particular, what do you think of the order I've got - we've got to pick one as tops, after all.
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Hannah: Good for teching. Bad at everything else, but Vamps ought to outweigh that.
Varn Gosam: Good for teching. Priests ought to go pretty well with Vamps - likely to make a bunch of them to lvl 6 and get them vampiric on top of everything else.
Balseraphs: Good at using arcane might. Not so good at most else. Although - there are dwarfs and elves and orcs and humans around, so we could use their slave cages to full effect.
Beeri Bawl: Fin/Ind is a great combination for backlines teching/wonder grabbing. Golems really don't fit well with vampires, though.
Hippus: Vanilla strong civ, horses - I think though that vamps + spectres ought to be able to cover the speed, and they're not much good at most else.
Sheaim: Good at, well, Zombie rush and Death mana abuse. Only that's pretty well covered by the Vamps, I would think - Moroi and Vamps are just about as good.
What's been grabbed so far, in case it's relevant:
Ochabid/Ravus - Kuriotates (Exp/Phi/Ada)
Definitely a 'with anything' pick, although I won't be surprised if they end up Hippus like we wanted, if we don't take it.
Us - Calabim (Fin/Org)
Thoth/Mr. Yellow - Clan (Barb/Agg/Org) and Amurites (Phi/Arc)
Clan for early going, amurites for late - possible weakness of no particular techers. They ought to spread like weeds, though.
Darrell/Ilios Ljosalfar (Cre/Spi) and Khazad (Agg/Fin)
Khazad for early, I assume? and Ljo for late, FoL econ. Definitely thinking along the same lines as we were, they grabbed two strong tech civs; although they don't have matching tech plans, they can make it work.
What do you think? Am I on the right track, or should we consider something else? And in particular, what do you think of the order I've got - we've got to pick one as tops, after all.
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker