How did only one person pick Perpentach? That's kind of ridiculous.
Anyway I would have gone with Ice/Mind/Enchantment. Mind is absolutely huge for Inspiration, I don't think anyone without it is going to be able to compete economywise unless starts are not balanced. A philosophical leader would be good with it, obviously. I probably would have gone with Perpentach (Arcane to start + Creative, plus you might be able to take another spell before switching out of Charismatic) or Cardith Lorda (Adaptive with Philosophical to start). Cardith is probably the safer pick due to the much stronger early game ability to fend off rushes from more aggressive builds, but Perpentach is likely stronger later for obvious reasons. Unless you get stuck with crap traits for the rest of the game, but I'd be happy to roll the dice in a game of FFH. Cassiel is also Philosophical, obviously, but later on PHI is not really that strong, and Agnostic really hurts in my opinion (I love the religions anyway).
I pick Ice and Enchantment to go with Mind because Enchantment gives much of the fighting ability other choices give without needing your adept to move away from the capital, thus keeping Inspiration up. And obviously since he's not being moved he's far less likely to die. Ice is mostly for late game combination with Enchant III (I bet Bob would be very inclined to rush someone with this combination, LOL), as well as early game rush defense.
Anyway I would have gone with Ice/Mind/Enchantment. Mind is absolutely huge for Inspiration, I don't think anyone without it is going to be able to compete economywise unless starts are not balanced. A philosophical leader would be good with it, obviously. I probably would have gone with Perpentach (Arcane to start + Creative, plus you might be able to take another spell before switching out of Charismatic) or Cardith Lorda (Adaptive with Philosophical to start). Cardith is probably the safer pick due to the much stronger early game ability to fend off rushes from more aggressive builds, but Perpentach is likely stronger later for obvious reasons. Unless you get stuck with crap traits for the rest of the game, but I'd be happy to roll the dice in a game of FFH. Cassiel is also Philosophical, obviously, but later on PHI is not really that strong, and Agnostic really hurts in my opinion (I love the religions anyway).
I pick Ice and Enchantment to go with Mind because Enchantment gives much of the fighting ability other choices give without needing your adept to move away from the capital, thus keeping Inspiration up. And obviously since he's not being moved he's far less likely to die. Ice is mostly for late game combination with Enchant III (I bet Bob would be very inclined to rush someone with this combination, LOL), as well as early game rush defense.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
