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Current standing

OK i added special abilities, tough some will not work with the current codebase, ill have to incorporate those.
I will implement network events first (sell building needs city overview, unit commands(purify, build oupost, patrol, change plane, meld with node) need special abilities fix, and nodes, and roads, attack unit command needs combat, alchemy and power distribution needs magic screen, tax change needs tax collector menu, spells need magic system implemented, combat commands needs combat)

Once those are done, I can do UI improvements.

So the plan is:

sell building
build outpost
change plane
patrol,
build road,
purify
meld
tax change
alchemy
power distribution
Then all combat
then all spells
then whatever mechanic is missing (starving, fog of war, mercenaries, heroes, items, etc.)

then UI improvements (like events at turn begin, spell effects)

then its done smile

I forgot network and setup. those will come before UI refinement.
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I have updated the downloadables.
City screen should be more or less functioning.
3 things still up:
-refreshing the city view when you sell a building
-sell building confirmation dialog
-1/2 icon when sharing a map tile on the minimap view

Other than that, I consider cities done.

Next up, building outposts.
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I have decided to go a different route after all.
I implemented agic screen, now im working on networking.
Quiet a big bite, so im spending a lot of time with it. Maybe I should have gone a different route, but im sticking eith this one for now.

Once networking is in place, I will start on combat. I will implement alchemy somwhere along the way, as a distraction.
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OK. This is very important to get it right. Please reread my earlier post on this under “Any enthusiasm for a remake out here?” (page 3), particularly the part on “Plan to eventually place the entire game online on a server”. Feel free to contact me if you have a conceptual question.
My suggestion for now: keep players’ turns round robin. Do not try to invent a simultaneous turn management system yet (Implode tried it, don’t think he succeeded). Way too much work for now with unwanted side effects. Maybe much, much later.
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Must... code...
Mustnt... procrastinate...
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I added combat screen. It fails to work properly, so I have some major debugging to do. I need a reliable source of combat mechanics info. Luckily some people on this here forum are well versed in that.

I have to design message redirecting to combat, because Im dissatisfied with the current implementation.

Also, some network messages do not work properly. I have to go trough them with a comb and find discrepancies. I shuold have designed it better. Oh well... time to refactor.
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Updated the download.

Now you should be able to walk around in combat mode.
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Added some combat mechanics. Combat should be able to end now. Need to test on multiplayer. Need to update the compiled exe.
Next up:
add specials
fix map generation
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Still alive. I did some progress that is not yet checked in.
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(January 20th, 2013, 04:28)VM Wrote: Still alive. I did some progress that is not yet checked in.
dancing keep going smile
dance!
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