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Exploits

MJW (ya that one) Wrote:It's pretty clear that you will just have to rule to ban both. No one has given any reason not to ban the culture trick and you have to ban the new bug. You might as well ban the culture trick while you are at it.

^ This, really
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I thought about it a bit more and obviously no one's going to support allowing it. Here's the bug:

If the city is building wealth/research/culture and production automation is on, the city will produce the extra commerce of whatever type, and then the governor will decide a new project. The hammers will then also go to whatever it decides to build! lol

Production automation is strange/poor/random, but (especially if you use the emphasize buttons) you can get it to line up with what you want to build often enough. And if the city is newly finished with its production, you can get a single sample of what the governor will choose in that city by turning it on while there's no build selected yet. Of course once it's started building something it will probably like to continue building it so you can use the trick every turn it's being built...

I think we can all agree this is not allowed, along with the bug where you can select multiple free techs from Oracle/Liberalism (Who knew? This still exists!), and of course reloading to undo an action that gained you information (like scouting, combat, or ending turn with a certain specialist configuration and getting a certain GP).

I think the culture building / border pop bug is much less obvious since it seems to be an accepted condition in traditional MP play.
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Sareln Wrote:I would ban both, personally.

darrelljs Wrote:+1.

Darrell

Thirded.

Brian.

It's an exploit plain and simple, even if a small one.
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Get more techs from oracle? How its that posible? i never knew about such things.., well i am a noob alright
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mackoti Wrote:Get more techs from oracle? How its that posible? i never knew about such things.., well i am a noob alright

If you right-click and left-click at the exact same time it will give the tech and also open the civolopedia. When you close the civolopedia you get to choose another tech. It's kind of unbelievable this bug is still there.
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SevenSpirits Wrote:I thought about it a bit more and obviously no one's going to support allowing it. Here's the bug:

If the city is building wealth/research/culture and production automation is on, the city will produce the extra commerce of whatever type, and then the governor will decide a new project. The hammers will then also go to whatever it decides to build! lol

Production automation is strange/poor/random, but (especially if you use the emphasize buttons) you can get it to line up with what you want to build often enough. And if the city is newly finished with its production, you can get a single sample of what the governor will choose in that city by turning it on while there's no build selected yet. Of course once it's started building something it will probably like to continue building it so you can use the trick every turn it's being built...

I think we can all agree this is not allowed, along with the bug where you can select multiple free techs from Oracle/Liberalism (Who knew? This still exists!), and of course reloading to undo an action that gained you information (like scouting, combat, or ending turn with a certain specialist configuration and getting a certain GP).

I think the culture building / border pop bug is much less obvious since it seems to be an accepted condition in traditional MP play.

This is NOT time consuming at all. Both need to be banned, they're the same concept with differing severity. I'm not a big fan of cheating a little because it's "only a little".

Not that I usually post here, but I might want to do MP here in the future, and with that said I don't want nonsense like this around.

The instant I saw this, I thought about how to abuse it quickly:

1. Turn prod automate on
2. Make sure production queue is set for all cities
3. Alt click (selects all cities)
4. Hold control and press "wealth", pushing wealth ahead of the current build.

Prod automation will clear queued builds but probably go to something that already carries hammer investment.

Doing this, you'd simply have to alt-click control-click wealth every turn. Would take 1-2 seconds, easily doable even on a BLAZING timer. If you really wanted it to build something specific, you'd have only to spend 1 turn in cities with nothing invested. This is a serious exploit, we're talking about 100's of beakers/gold per turn extra per turn with very very little downside.

It scares me to think about this. I really doubt you're the first to know about it, but rather to mention it...
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I am sure no one here will not use this 'Exploit', actualy i think no one knew about it until Seven wrote about it.
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mackoti Wrote:I am sure no one here will not use this 'Exploit', actualy i think no one knew about it until Seven wrote about it.

I wonder about that.

In MP games where you do micro calcs it's easy enough to notice in a game report if people are getting outputs from nowhere.

However, I'd be completely shocked if NONE of the micro super wizards on CFC had even heard of this. Nobody tried production auto and noticed a discrepancy for years rolleye?

I've read enough of the reports here to believe nobody has been using it though. I just hope you're right, and CFC doesn't have any secrets lol.
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Quote:Nobody tried production auto and noticed a discrepancy for years?
I've been playing Civ IV since it came out(off and on), and I can't remember a time when I have ever used production automation. The players who do more micro are also not likely to use it.
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Ellimist Wrote:I've been playing Civ IV since it came out(off and on), and I can't remember a time when I have ever used production automation. The players who do more micro are also not likely to use it.

QFT
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