January 31st, 2012, 04:56
Posts: 6,893
Threads: 42
Joined: Oct 2009
I think you've done good job with balancing starting techs. Balancing traits is mission impossible, but concerning techs I see pretty tough desicions. For me best combinations should give your worker something to do while keeping the best tiles intact. So I think Fishing+Wheel feels best combo to me unless you're protective that has 3 pop, when you could definately use also village as one of the tiles. You don't want to be working the village unless you're already working your food specials and if you really need commerce you can work crab after border pop instead of forested deer. Fishing+Wheel leaves us only Japan. Not too good. Back to the drawing board. Wheel still feels best starting tech. Mystisicm loses least when considering the quality of land so Wheel+Mysti seems 2nd best pair - There we've Byzantium and Arabia. Both quite attractive. Especially in case of Aggressive leader for Arabia would be very good. In case of Protective leader (+2 pop version) keeping the village would be good idea so Spain with Mysti+Fishing could work. You would get to Agriculture + Hunting very fast as protective Spain.