In place: 12t to build 1st worker
2N: 1t delay + 11t to build 1st worker
1NE: 12t to build 1st worker
1N: 10t to build first 1st worker
In place waits +1 turn to get the farm up. It gets about +17 commerce however since it works the FP early. It has just one forest. It is the only spot that allows a second city on the plains hill between deer and cow.
2N has forests and all 3 early resources but loses most of the river, so if we want to use bureau effectively we might have to move the palace.
1NE is similar to 2N, but is down 1h/t after the first worker is done, and has better long-term bureaucracy prospects.
1N starts fastest and isn't bad long term. It loses 1f/t from calendar until biology and trades a grassland for a hill. It blocks all visible plains hills from being settled on by our second city.
2N: 1t delay + 11t to build 1st worker
1NE: 12t to build 1st worker
1N: 10t to build first 1st worker
In place waits +1 turn to get the farm up. It gets about +17 commerce however since it works the FP early. It has just one forest. It is the only spot that allows a second city on the plains hill between deer and cow.
2N has forests and all 3 early resources but loses most of the river, so if we want to use bureau effectively we might have to move the palace.
1NE is similar to 2N, but is down 1h/t after the first worker is done, and has better long-term bureaucracy prospects.
1N starts fastest and isn't bad long term. It loses 1f/t from calendar until biology and trades a grassland for a hill. It blocks all visible plains hills from being settled on by our second city.