Note: Rambling. Mucho mucho rambling.
Maybe I'm lucky, for Win98SE, I never needed to disable sound. Playing with the sound configuration after clicking "install" usually worked---after enabling EMS/XMS memory---though there's always a tenuous balance between stability and performance. Some crashes I could never explain. Now I have WinXP and VDSM works fine =) I have sound. I don't have music, I don't think. . . but I'd never know. It's only relevant to set the mood.
I'll be playing some MOO. I'll admit I never managed to play it much before, so this is new ground in the grand scheme. At least I'm not panicking over design and combat decisions. Newbies always have artificial difficulty added on, and my second game as Sakkra was no different. Didn't know how to use "transfer" and didn't know you didn't need to build transports--let alone couldn't. So no invasions for me, just orbital bombardment--not marathon style unfortunately, but having the aritificial handicap of no colonist migration unnecessarily slows the growth curve. Maybe I'll try it again for fun: "Frontiermen only, no carpet baggers from the city" combined with an "always orbital bombardment / no capture" string. Our people are xenophobes. We belief that alien machines are dangerous and must be destroyed, or totally foreign and needs to be cleared out. Those alien things will gobble us up.
Still not completely sure how everything works, but I'm learning. I wonder if I can abandon and or destroy entire star systems. Even though its cheesy, I liked the fact in Moo2 I could utterly destroy a planet Death Star style. Gal civ had its equivalents, with Tidal disruptors and bringing meteor/comet to lower PQ. What can I say? I'm a fanboy of mad-scientist doomsday devices.
I'll be playing some MOO, though I was going to do it in secret heh. It's out now. Still remaining low-key if I can.
Maybe I'm lucky, for Win98SE, I never needed to disable sound. Playing with the sound configuration after clicking "install" usually worked---after enabling EMS/XMS memory---though there's always a tenuous balance between stability and performance. Some crashes I could never explain. Now I have WinXP and VDSM works fine =) I have sound. I don't have music, I don't think. . . but I'd never know. It's only relevant to set the mood.
I'll be playing some MOO. I'll admit I never managed to play it much before, so this is new ground in the grand scheme. At least I'm not panicking over design and combat decisions. Newbies always have artificial difficulty added on, and my second game as Sakkra was no different. Didn't know how to use "transfer" and didn't know you didn't need to build transports--let alone couldn't. So no invasions for me, just orbital bombardment--not marathon style unfortunately, but having the aritificial handicap of no colonist migration unnecessarily slows the growth curve. Maybe I'll try it again for fun: "Frontiermen only, no carpet baggers from the city" combined with an "always orbital bombardment / no capture" string. Our people are xenophobes. We belief that alien machines are dangerous and must be destroyed, or totally foreign and needs to be cleared out. Those alien things will gobble us up.
Still not completely sure how everything works, but I'm learning. I wonder if I can abandon and or destroy entire star systems. Even though its cheesy, I liked the fact in Moo2 I could utterly destroy a planet Death Star style. Gal civ had its equivalents, with Tidal disruptors and bringing meteor/comet to lower PQ. What can I say? I'm a fanboy of mad-scientist doomsday devices.
I'll be playing some MOO, though I was going to do it in secret heh. It's out now. Still remaining low-key if I can.