That was actually Sullla going the extra mile to be polite
I appreciate you trying to report without screenshots, but keep in mind that your audience has a limited attention span. Try to condense the report into the minimal amount of information needed for us to get an impression of your game, such as early resource allocation and tech plans as well as habitable planets in range. Trying to recreate screenshots using words only will be too much hassle for us to follow. I don't think you need Windows XP to run MoM on DOSBox, which OS do you have?
Your situation reminds me of a kid I was teaching to play pool. He was pretty good, but he insisted on learning snooker first. Snooker is a much harder game, and as a consequence he had to spend all his focus on making the balls because of the pocket sizes and the distances. Had he been focusing on pool earlier, his game would have evolved more naturally as he'd be able to focus on ball control and position play at an earlier time. As it happened, he became a very good technical player but his game understanding took a long time to catch up. It's all about the feedback you get from your actions. Right now you're getting potentially misleading feedback, especially concerning stuff like galaxy exploration and diplomacy. You "learn" to neglect exploration and run a farmer's gambit, as you can reload your way out of diplo problems. That's a highly skewed game approach, and it will bite you in the butt. For example, it surprises me that you don't consider Research + Fleet + Preparation + Small battles to be part of the early game.
Risk management is critical, and if you don't get in the mindset of learning that right away then the other mindset might settle. It's not too late to turn around!
In your report, you should focus almost entirely on just listing your actions. I skipped all the rest and went down to those. Present those as briefly as possible, and it might be possible for us to give you feedback without screenshots. And again, it's going to be difficult for us to comment specifically without screenshots or a save. Also, I assume that your ECO bar is at minimum needed unless specified otherwise. So that information can be left out.
Spending your first 2t building scout ships is a big mistake IMO. You don't need the information that quickly, and due to compound interests that's actually a very large amount of resources you're throwing away. It's also a waste of resources to scrap your existing scout ships, although it looks like you ended up not doing that. I would build a single scout ship after a few turns and then another one a few turns later, depending on the layout and your exploration schedule.
I also think that you sent too many colonists to Kronos. I've seen various guides on population optimization thrown around, it looks like you're following one of those. Keep in mind that they're not complete optimization models, IIRC they ignore transportation time and industrial levels. EDIT: Just wrapped my head around your calculation, and sending 15 colonists does indeed seem to be about right. I thought that you had somehow managed to send 33 colonists, which would have been overkill
I appreciate you trying to report without screenshots, but keep in mind that your audience has a limited attention span. Try to condense the report into the minimal amount of information needed for us to get an impression of your game, such as early resource allocation and tech plans as well as habitable planets in range. Trying to recreate screenshots using words only will be too much hassle for us to follow. I don't think you need Windows XP to run MoM on DOSBox, which OS do you have?
Your situation reminds me of a kid I was teaching to play pool. He was pretty good, but he insisted on learning snooker first. Snooker is a much harder game, and as a consequence he had to spend all his focus on making the balls because of the pocket sizes and the distances. Had he been focusing on pool earlier, his game would have evolved more naturally as he'd be able to focus on ball control and position play at an earlier time. As it happened, he became a very good technical player but his game understanding took a long time to catch up. It's all about the feedback you get from your actions. Right now you're getting potentially misleading feedback, especially concerning stuff like galaxy exploration and diplomacy. You "learn" to neglect exploration and run a farmer's gambit, as you can reload your way out of diplo problems. That's a highly skewed game approach, and it will bite you in the butt. For example, it surprises me that you don't consider Research + Fleet + Preparation + Small battles to be part of the early game.
Risk management is critical, and if you don't get in the mindset of learning that right away then the other mindset might settle. It's not too late to turn around!
In your report, you should focus almost entirely on just listing your actions. I skipped all the rest and went down to those. Present those as briefly as possible, and it might be possible for us to give you feedback without screenshots. And again, it's going to be difficult for us to comment specifically without screenshots or a save. Also, I assume that your ECO bar is at minimum needed unless specified otherwise. So that information can be left out.
Spending your first 2t building scout ships is a big mistake IMO. You don't need the information that quickly, and due to compound interests that's actually a very large amount of resources you're throwing away. It's also a waste of resources to scrap your existing scout ships, although it looks like you ended up not doing that. I would build a single scout ship after a few turns and then another one a few turns later, depending on the layout and your exploration schedule.
I also think that you sent too many colonists to Kronos. I've seen various guides on population optimization thrown around, it looks like you're following one of those. Keep in mind that they're not complete optimization models, IIRC they ignore transportation time and industrial levels. EDIT: Just wrapped my head around your calculation, and sending 15 colonists does indeed seem to be about right. I thought that you had somehow managed to send 33 colonists, which would have been overkill