As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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WW19 Signup [CLOSED}

Finished reading the op. really like the setup! smile
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(December 21st, 2012, 16:15)waterbat Wrote: Sign up to die in the endgame.

crap, I wanted that one.
Please don't go. The drones need you. They look up to you.
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(December 21st, 2012, 16:12)novice Wrote: Signing up. Nice twist. smile

(December 21st, 2012, 16:18)Tasunke Wrote: Finished reading the op. really like the setup! smile

Thanks guys. cool
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I'd like to redeem myself. Signing up.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(December 21st, 2012, 17:09)Merovech Wrote: I'd like to redeem myself. Signing up.

I see. you only play games Brick hosts wink.

welcome back.
Please don't go. The drones need you. They look up to you.
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I'm in. The item mechanics sound interesting.
If you know what I mean.
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Claiming mafia pre-game.
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Mafia.
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Signing up to help uberfish lynch Bigger smile
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Signing up.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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