So... @Lewwyn when he gets the chance to read this: why not Kivan? He's da bomb and always on my team to save the Sword Coast... Since I arrived to the forum, I always rooted for you because of that pic... you broke my heart.
Anyway, does someone have a read or a strong gut feeling on who are the wolves? Maybe Lewwyn...
I'm quite interested in seeing what zak's power was.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(February 4th, 2013, 17:50)uberfish Wrote: Well, Gaspar's probably happy about being killed because he doesn't like playing scum anyway
Yep. Happy as well for other reasons I won't share to avoid spoilers.
I'd guess Bigger or zak vigged me, so thanks, to whichever of you it was.
My first thought was also Bigger. It wasn't me, though I was still pretty suspicious of you. You already spoiled us here, btw.
Hmm, maybe Tasunke is scum too? And I do think Azza is scum.
I was a one-shot neighborizer. Didn't attempt to use it, figured I'd keep it in reserve and look for someone who might be in need of smuggling information out to town.
As far as killing you, yeah, it really had nothing to do with anything other than I always want to kill you first because you're always the most likely to shepherd a lynch against me.
I had intended to set myself up for a bus but we never got that far, since I didn't really have a scum game in me.
I've got some dirt on my shoulder, can you brush it off for me?