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Imperium 35 - Going Green

Thanks a lot, Ref, sounds sssssauriantastic! The Sakkras are one of my favorite races. smug I'll definitely go for the impossible one although I have a little colour weakness (green - yellow will be tough to diiferentiate) and hopefully won't mess up...
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http://apolyton.net/showthread.php/20225...ost6199651

I advertised on aployton...maybe we can draw an extra person or 2 in. smile
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(March 1st, 2013, 21:14)PlzBreakMyUmMap Wrote: Ok. I'll give it a whirl. This n00b will pwn the extreme version wink

Btw what editing guide and screenshot utility are you using? I don't DOSbox Moo1 or 2 if that means anything

Good luck!

To edit the maps, I used something called rex (specifically r4; Sargon also recommended regina) which according to my very limited understanding of programming is a simple programming language (with r4 and regina being the compilers for it, I think?) I built the "programs" to make the changes with just a text editor. This was possible because 1) Sargon has sent me a few examples of rex programs to edit maps for previous Imperia, from which I was able to extrapolate because 2) Sargon has also compiled a comprehensive list of where virtually everything is stored in MoO saved-game files. I think most of this is posted in the MoO forum over at Civfanatics, but I'll try to post copies of Sargon's spreadsheets here too (the copies he posted here were lost like everything else in the forum switch) when I get back to the machine where I have them saved.

(March 1st, 2013, 23:28)Vanshilar Wrote: The map is eeeeeeeeeeeeeeeeeeeeevil. I like it smile

Heh - I'm glad you're enjoying it! And while it's best to avoid spoilers of any kind (normally, the only thing we post about our own attempts at an Imperium-in-progress before closing day is "Game complete!") I can definitely empathize with this!

(March 2nd, 2013, 06:42)Nad Wrote: Thanks a lot, Ref, sounds sssssauriantastic! The Sakkras are one of my favorite races. smug I'll definitely go for the impossible one although I have a little colour weakness (green - yellow will be tough to diiferentiate) and hopefully won't mess up...

Good luck! If I could add just one more option to kyrub's brilliant patch, it would be a way to change the display colors for the different races -- but I suspect adding an entirely new interface option like that would go beyond the scope of anything that's been done with the game thus far. (Actually, I wonder if there are display options in DOSBox that would do the trick....)

(March 2nd, 2013, 14:04)Horist Wrote: http://apolyton.net/showthread.php/20225...ost6199651

I advertised on aployton...maybe we can draw an extra person or 2 in. smile

Sweet! Thanks for all your help, ideas, and enthusiasm!
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(March 3rd, 2013, 17:54)RefSteel Wrote:
(March 1st, 2013, 21:14)PlzBreakMyUmMap Wrote: Ok. I'll give it a whirl. This n00b will pwn the extreme version wink

Btw what editing guide and screenshot utility are you using? I don't DOSbox Moo1 or 2 if that means anything

Good luck!
I'm done. It had about three 'choke points' in the game where if you didn't get the order right, it wasn't very winnable. The 20-30 turns were clutch.

I'm collecting ideas for the next (I purposely haven't read the ideas thread yet). I've got some intense stuff lined up.

I'd like to see someone post a youtube of this without luck manipulation... I assume the OP is waiting until the last day? Perhaps he can compare with my tactics. Luck manipulation (what the ai 'choses) in the first two decades means having to wage 3 sided wars or a 1 sided one. The upper 3 colonies are your ticket to the right side. I'd hate to see someone try to turtle bottom left. I suppose its possible though.


Attached Files
.zip   PlzBreakMyUmMap Extreme Finish.zip (Size: 13.27 KB / Downloads: 1)
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Here's my ugly log. I have no way to take screenshots because I'm running MoO full-screen. Without all the pictures its easier to read while playing the map.

Spoilered by moderator action. Please wait for event to close. Thanks!

Scrap those scouts. The maintenance HURTS. Keep Ssla at 1 minus full population and max industry

2319 9BC to tech equally or else efficiency at the end of the next turn with lost max production or research

2320 10% planetology for +10terraforming
2321 no 91BC research yet. The "reserve" entry is a lie!
2326 Next is plantelogy for 50% less waste spending. Getting it at 11% isn't too hard.
2328 Put some into building your colony ship so range 4 is at 11%. Getting Speed 2 is worth it in three turns since it saves that much time anyways. Unfortunately it takes 7 whole turns. The extra 4 is 'par' considering collosa will be taking by either the humans or meklar by this time.

2330 Humans start into their 4th system.
2335 8 turns till a reserve tanks huge colony ship. 9 Turns till range 6. Actually still a tough choice.
2336 silicoid hit 6 planets. Excellent. We aren't going to be the first to hit 6 since we can't colonize but 10 in the whole galaxy

2340s Requires a lot of hit-or-miss as far as where the AI sends its ships. They seemed to be programmed not to send transports for their 'sneak attacks' to colonies with a ship defense NO MATTER HOW WEAK.
2344 15% into range 6 so you get it this turn and have a colony ship next
Then the colony ship and transports to tyr were sent. I didn't send enough initial transports the first try. But after getting it (and not losing the vote), that was the turning point.
Transports to Collosa (with the back ones then routed to Kronos) made me feel a LOT better about be a significant power rather than, say, the Alkari. I did have to manipulate the missile base production from the meklar though. The AI sometimes builds more missile bases on a later, smaller population, less developed planet then older better ones. Meh. Oh and the tech really helped.

2360s grabbed the side planets (far right and left)

2380s & 90s glassed the left and top right meklar colonies several times. Now everyone loves me

2400 even with alliances on everyone but the meklar I can't win the council vote. 1 vote shy. Silly green planet limitation.
2405 two huge bombers showed up at a fully functional colony and successfully cracked the bases. I cried uncle and the meklar left. Its been about 25 years of spying (8 spys are expensive) on the alkari and I still can't get that range 8 so I can crack into the last four green planets and get the juicy tech. As best as I can tell there is some limit to how far 'up' you can steal. I've been luck-manipulating for a while and the tech I want doesn't appear stealable from my current levels, even though I have the production and computer tech to do it.

2412 and FINALLY the little barren on the middle far right edge I've been periodically glassing is colonized by someone but the meklar. Anyone, really. I'm allied with all the other races.

2420s the invasion of maretta has to be INCREDIBLY exact. The bombers are likely to be cut without supply. The reinforcement anti air have to be timed well. The number and order of transports set, etc.

2430s Holding maretta gives enough points for the vote. The alkari's randomly broke their alliance even though they are happier than the bears. Other than that the alliances and the one war lasted the whole game.

2449 LAST TURN and that range 8 is finally stolen. It only took well over half a century. The votes are close but it was a forgon conclusion for the last 7 decades. Getting the comparative population was the only burdle.
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Plzbreakmyummap, welcome to the forums and imperium, but PLEASE remove your last post in this thread immediately! We all post in the 4th week's closing day, so no one has spoilers! You can repost it later then.

Also, none of us use "luck manipulation", save/reloading etc. If we lose, we lose, its the challenge that brings us here.

Edit: Haha, looks like Sulla read this the same time I did! smile

Edit2: Here is the link to the rules:
http://realmsbeyond.net/orion/imprules.html
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Hey PlzBreakMyUmMap, you're supposed to wait until the event is over to post your results. I'm putting your post into a spoiler tag to avoid accidental reading. Thanks!
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(March 3rd, 2013, 17:54)RefSteel Wrote: Heh - I'm glad you're enjoying it! And while it's best to avoid spoilers of any kind (normally, the only thing we post about our own attempts at an Imperium-in-progress before closing day is "Game complete!") I can definitely empathize with this!

Oh I haven't played through it yet (I'm not sure how much time I'll have to play it to completion, since I have a conference mid-March, but I'll see how much free time I got...). I'm just looking at the stars map in the initial post.

This gives me some ideas for longer-term projects with MoO though, after I do the ship editor (which is somewhat languishing right now...). Since Kyrub's version auto-saves the game to a new file on each turn (or is it because I'm OCD and *I* save the game on each turn and it'll make a duplicate?), in theory it'd be possible to write a script that looks at the saved games in order and makes an animated .gif showing the "area of influence" of each of the races, as a visual history of how the game went. Obviously though it'd be quite an undertaking since I'd have to know how the saved games work and come up with how to represent what's in them (for example, some games have an icon when a battle was fought, but in MoO the saved games don't have the battles themselves, so it'd have to infer that a battle had taken place).

Oh yeah and it should be possible to change the colors. It's just a matter of going through and figuring all the places where a color is used through and replacing it with another, which is labor-intensive. Also there are some other things with the palette that I'm still trying to figure out (but haven't really worked on lately). For example, the palette has 256 possible colors, but only 85 of them are the same across different palettes (and these are the 85 that are used for the ships for example so that they look the same regardless of which screen they're in). Why it was done in this way I don't know, but I found out the hard way when I drew up new ship designs based on Star Control 2 ships using all 256 colors only to have them look funky in the planets screen, for example. Anyhow though I think as a long-term thing that's possible to change with the game, it's a matter of changing the different data files (.lbx) I think rather than any fundamental changes to the game's structure.
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Oops. I even looked for spoiler tags but I didn't see them. I'm going in between browsers right now (IE can't search/find, Firefox has reappearing latency issues with any higher layers and opera can't remember my login due to its usual cookie problems) so perhaps they just weren't loading for me. If anyone has recommendations on those specific issues, I'm all ears...

Let's see:
Code:
Is it [spoiler][/spoiler]?

I'm not easily tempted so I was probably being too assuming by thinking others would scroll down if they hadn't finished. I wasn't aware this was secret. smile I'm often too cooperative for my own good. The "no-spoilers nature of tournament events" also confused me. I thought it refered to scripted events. Like radiation contamination, etc. I didn't read the bottom line because I thought the first asterisk explained the second one, and I already know the victory types. Again, I skim. My bad. I'm also noticing that I totally missed the "Not directly, not indirectly, not publicly, not privately, until Closing Day". You might want to bold that or something. I tried to look at the older submissions but they were all gone/invalid so I didn't have any reference. Forum switch?

Perhaps I misunderstand the deadline. If everyone posts the last day of the competition then the poor chump who posts late but finished early is left out in the cold?
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Purposeful double-post. The luck-manipulation I'm refering to is the fact that with 'rolls' comes the obvious fact that it won't always pan out the same way. Little things don't matter much like technology rolls. But the AI expansion and behavior really do make the game very, very different.

For instance I got outvoted the first two times I tried simply because of the unluckiness for where the AI expanded. The "Continuing upon restart" made me think I could simply try again. It's not like we didn't already know which planets we had to go to... Other than that each restart plays like a whole different game. It's not like its hard to scout with alliances either.

If that means my impatience (I spent many a solid ten hour on it...) disqualifies me then I'll remove my submission.

Btw what is this scrapping missile bases? How? With a save editor? Everyone knows of the cheats, but that's ... well ... cheating.
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