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[Spoilers] Dtay's first PB: When you play a game of CIV, you win or you die

Since there's not much of substance happening until we get the map figured out, I'm currently engaged in substantial internal deliberations on city/unit naming. In contention are:

Fire Emblem
Pros:
Somewhat original
lots of potential city and unit names to borrow
As the avatar might suggest, I'm quite a fan of the fire emblem series.
Cons:
flavorless. At some point, all of the fantasy city names blend together and aren't distinctive

Game of Thrones
Pros:
Lots of city names
Lots of Unit names
Game of Thrones is awesome
matches up with thread title
More distinctive names than Fire Emblem
Cons:
Unoriginal, I wouldn't be surprised if it'd been done in some past PB I haven't read

Full Metal Alchemist
Pros:
Matches up with being germany, since Amestris = Fantasy Germany
Somewhere between GoT and FE in city-name-distinctiveness
I really want to name something Fort Briggs
Cons:
Aren't actually that many city names, might run out
More embarrassing than the above two options (at least I think so anyway)

Latin Poets
Pros:
Most intellectual of these options
bow Latin Poets
Cons:
Most snobby of these options
banghead Latin Poets
Fear cuts deeper than swords.
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I really like the FMA idea, that was a great read; I'm also a big Fire Emblem fan though, so that would get a thumbs up from me too. smile
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(July 16th, 2013, 13:15)BRickAstley Wrote: I really like the FMA idea, that was a great read; I'm also a big Fire Emblem fan though, so that would get a thumbs up from me too. smile

Votes recorded nod

Without wiki-ing, I can think of

Central City
East City
West City
South City
North City
Briggs
Dublith
Rush Valley
Resembool
Liore
Ishval

Hmm that should actually be enough, and I can always go out of Amestris and use names like Xing and Xerxes. Perhaps for renaming conquered foreign cities... hammer
Fear cuts deeper than swords.
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I vote for FMA too!


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Allright, given the support unless a great new idea hits me our leader shall be rechristened King Bradley, our country Amestris, and our capital Central City.

If we want to live up to the theme perhaps eternal war on the neighbors is in order??? hammer

Everyone seems to be updating their thread a lot today compared to yesterday, so I suspect the second round of leader picks just went out. Can you confirm or deny that BRick or is that confidential information?

Besides that, not much to say until the game starts. Obviously as a new member I can't hope to compete for most page views, but I can at least try to update enough to stay somewhere in the middle of the pack. However, this requires I think of things to say...
Fear cuts deeper than swords.
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Awesome! Have you read the manga? I've read all the way through that as opposed to watching the whole anime, so that's my experience.

All I can say is we're close to being done with the picks, won't give a definite status due to other people's privacy and whatnot.
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(July 17th, 2013, 14:00)BRickAstley Wrote: Awesome! Have you read the manga? I've read all the way through that as opposed to watching the whole anime, so that's my experience.

All I can say is we're close to being done with the picks, won't give a definite status due to other people's privacy and whatnot.


Yeah, I haven't seen more than a scattering of either anime, but read the whole manga.
Fear cuts deeper than swords.
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Well here's the final leader/civ list for the game:

[Image: GFHPkzS.png]

Just looking at it casually (I might go more in depth later), it appears we have a whole lot of financial leaders (7 by my count but I'm not being super careful), and not an excessive number of any other trait.

I'm not positive how much the nerf to financial actually hurt it, it seems to have two real effects now that it no longer affects river riles. All land tiles (once cottaged and the cottage grows) effectively turn into river riles for Fin civs, and Fin civs can spam cities along the coast much more effectively. Given Big/Small maps have lots of water, it should still be a pretty strong trait. Its ironically weakest where it used to be the strongest - admidst a lot of riverlands where the Fin civs possess no comparative advantage.

The sum effect of all this is I think Fin is a much weaker early game trait, while still being strong in the mid-late game. Since no one is probably working non-river cottages for the first period of the game, Its only once all the civs use up their allotment of rivers that Fin civs start to gain a relative advantage.

My (still rather qualitative/gut feeling) rating of our own leader/civ combo is we are somewhere between the 25th and 50th percentile. I think the new aggressive is quite strong, and philosophical has always been quite good. I think expansive net a bit weaker, financial a fair bit weaker, creative quite weaker. So our leader is fine, the problem is Germany remains a very weak civ in such an early start. If the game somehow gets all the way to factories Manufacturing Plants are pretty good, but the game stretching that far without a winner in a NTT, Ai-Diplo game is implausible. Maybeeee we'll get to Kannon's, but Kannon's aren't that much better than the base Cannon (just cheaper), and are still pretty dang late for a MP game.
Fear cuts deeper than swords.
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[Image: Elw3FR4h.jpg]
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Ok so first thoughts:

1) SWEET HOLY BATMAN FLOODPLAINS

2) Yesss hunting resources and no agri resources

3) We have an interesting decision about moving the settler. Moving gains us a floodplain, but loses one of our 3 food resources (unless we moved onto a floodplain which would be dumb). Tile bleed suggests that there is tundra AND desert (somewhat odd) to the south, so I'm skeptical say moving to the plain's hill S-SE will be better since it loses pigs and clams. The hill directly to our east leaves us with 2 useless coast in the BFC and loses the claims, but picks up the floodplains and 2 more hills. Moving NE keeps all the floodplains, only has 1 useless coast, but loses clams.

Given that, I think we need to scout north, since I'm very skeptical a move south will yield a net better spot. Question is do we go to the pigs hill or the plains hill (NW or NE). Hmm.

4) Arguments for settling in place: Keep clams, coastal capital = good? Don't lose a turn at the beginning (meh not that important). Ugh, thoughts thoughts. I hate wasting the floodplain though.

5) Unless some new idea pops into my head, I think we want to research bronze working first, then beeline pottery. (fishing-wheel-pottery?)
Fear cuts deeper than swords.
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