Start:
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
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[Spoilers] Hashoosh, Gaz and the crew - The CANZAC Alliance sail the high seas
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Start:
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Turn 0:
Part 1: The Unveiling We opened the save to a interesting puzzle: Basically there are three possible starts, the plains hill to the north, the plains hill to the south, or settling in place. The plains hill to the south can be discarded out of hand. Its always a nice idea to provide a option for a fishing start, but honestly it probably needs a fish or lake food and a plains forested hill to compete even if you start with fishing, which we don't. PASS We knew pretty well all we could about the options for settling in place, so we sent the scout to investigate the north: Okay, so nothing to help us decide, which is probably the way starts should be set up anyway. So we have two choices: 1) Move 1 north. Gains us a plains hill start (as well as fresh water and slightly more grassland) but loses us our second food resource, a dry plains wheat. Basically trades long term power for a faster start and worker, or 2) Settle In Place. After much discussion, in which we each changed our mind several times: We have decided to settle in place, barring an executive override on Gazglum's part. Tech path will be something like hunting -> pottery -> mining but we're leaving it unselected for now. Build path is worker -> warrior for now, more in depth analysis later.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
And so it was as Q has said, except for the fact that after that discussion the Glum began to brood. It's early days, and Q has more experience than me. It's important to establish my authority early. So to be contrary, I moved to the north plains hill.
Broadly true. I tried making a sandbox, which was a long and unedifying affair, but it did seem to show that the plains hill start was doing better by turn 30. More importantly, it moves us away from the coast and so (hoepfully) claims some more land, and it allows for a less cramped wheat/clam city in the south. Having now DONE this and sent the save on...I have my doubts again. One food source is a sad thing in a capital. We won't be able to do much whipping there, but we will have a lot of river-grassland to grow cottages onto. I just hope our people like bacon. Q has put up a screenshot of the scout move, which is good. I did my best to take my own screenshots, and ended up with a screenshot of my gmail screen. It seems Windows 8 likes to screenshot the underlying desktop rather than the program running on top of it. Any lurkers who know how to screenshot civ, advice welcomed. Yes, that's how we role on Team ANZAC. The captain can't even work his own computer let alone lead Sumeria to victory. It shall be an interesting summer.
Are you running civ full-screen or windowed? (Options->Graphics->Full-screen Mode). No idea about Windows 8 - given what I've heard I'd probably install XP or 7 over the top of it to see if that solves things.
![]() Good captaining by the way. A real leader doesn't waste his time listening to underlings.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Arise the dictator!
![]() ![]() ![]() ![]() Honestly, either spot was fine by me. We'll undoubtedly learn whether or not we screwed up only when we open the lurker thread in 6 months time. For now, we merely welcome the monarchy (July 18th, 2013, 11:40)Krill Wrote: Change from 2.0.3.3: city revolt mission is actually removed this patch; revolt civic and revolt religion missions also removed (as opposed to being available at Future tech)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
My current struggles remain with my own technology. After much screenshotting of my desktop, I managed to work the snip tool by running Civ IV in windowed mode.
I dislike Windows 8. The next challenge was uploading said screenshots to the forum. I've saved them to dropbox and tried inserting as images or screenshots, and all I get is this: I'm presuming that is blank for the rest of you too. Still, I think I've managed to save them as a link. When Q emerges from his hidey hole, he can perhaps help me get a handle on this new-fangled interwebs stuff. The important thing is that I will grown and learn, and we shall look back at this halting baby steps and laugh fondly. Turn 1 Presuming you've taken a look, you will see that we have unveiled bananas and a hut. For a moment I dreamed of moving again and founding one north this turn, adding bananas, but I'd spent enough angst on that question so I settled on the plains hill. City will be renamed with appropriate humour in time. Hopefully that river continues north and we can get a really good commerce city. Bananaville. In the meantime, I am researching hunting to get those pigs up as fast as possible. They should allow us to grow onto some early cottages and, hopefully, get another two cities out fairly quickly. I'll move the scout to the hut next turn, and probably follow the river. Demo-wise, we were the only team to not settle in place. Oh dear. But we have average GNP (17), average production (2) and equal best food (5). If nobody else started on a plains hill, we'll be well placed in the super short term. If we can get clamwheat and bananaville up fast, we should be able to get a good amount of early commerce rolling. PUBLIC FOLDER!
Given we are charismatic and start with a happy resource, we can (I think) grow our capital to size 8. So my initial thought would be that we try to grow it vertically as quickly as possible, helped by an early granary, and press that advantage. That would mean perhaps using wheatclam as a whipping hub to produce settlers for the northlands.
Did you make a public folder in dropbox?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Turn 2: Great Expectations
We pop our first, and hopefully not only, hut this turn. Hoping for a tech, or maybe a scout ![]() Result: ![]() Not the worst result, I suppose, at least it is not a map.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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