Posts: 164
Threads: 11
Joined: Apr 2014
Here we go, Part Two of this Hell:
Nothing to do for 7 turns, then get the workboat to work on the fish. Kind of obvious...:P
Buddhism FIDL on Turn 5!
And then once my work boat is finished, Hinduism is FIDL!
1 turn on a warrior for Sailing to finish (Nothing I could micro), and remember to actually turn on resource and yield displays! Go into Hunting:
My plan is to build a Galley, and put a Scout on it so he can look at lands beyond.
I start a Pottery -> Writing -> Alphabet beeline so techs can be swapped with the superior AI kingdoms.
This is where I stop for right now.
The player who loses motivation to play after the opening!