I did half of my research in-game using WorldBuilding and half jotting numbers on a sketchpad... and my math may be shaky. But assuming IMP, I believe it's possible to have 2 workers & 2 settlers by T30, starting with only Hunting or Mining. Starting with both would save a turn. Since there are plenty of interesting civs that start with only 1 of these two techs, there's no need to pick one of the civs that starts with both of them.
So, Zulu is my number one pic for starting beaker investment, powerful UB and versatile UU.
As for Wheel vs. Agr-- you say there's no need for farms here, and I can see that the capital can go for awhile before working any. But city site #2 will likely have resources needing to be farmed or camped, so wouldn't it be useful to have those techs ready?
So, Zulu is my number one pic for starting beaker investment, powerful UB and versatile UU.
As for Wheel vs. Agr-- you say there's no need for farms here, and I can see that the capital can go for awhile before working any. But city site #2 will likely have resources needing to be farmed or camped, so wouldn't it be useful to have those techs ready?