November 5th, 2014, 18:36
(This post was last modified: November 5th, 2014, 18:36 by GermanJoey.)
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What about the Aesthetics? Can you say more than that?
RtR has more completely changed traits (you seem to have a huge issue with Agr and Pro, despite Pro now being exactly like RtR expansive minutes 4 building multipliers in exchange for +1 hammer plains hill mines) and has integrated several changes that Seven originally implemented in ToW.
November 7th, 2014, 02:26
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Wow, Mackoti as Fin/Cha. And here I was in my PB20 post-mortem saying that after two games as a Cha leader, I still don't know what to make of the trait. I guess I'll find out!!
November 7th, 2014, 09:54
(This post was last modified: November 7th, 2014, 11:54 by Gawdzak.)
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Mack is obviously trying to give everyone else a chance. :P
Edit:
(November 7th, 2014, 11:25)mackoti Wrote: Can i change my pick for IND/fin?
Or maybe not.
November 7th, 2014, 13:32
(This post was last modified: November 7th, 2014, 13:33 by GermanJoey.)
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(November 7th, 2014, 09:54)Gawdzak Wrote: (November 7th, 2014, 11:25)mackoti Wrote: Can i change my pick for IND/fin?
Or maybe not. ![rolf rolf](https://www.realmsbeyond.net/forums/images/smilies/rolf.gif)
indeed...
December 10th, 2014, 06:30
(This post was last modified: December 10th, 2014, 06:30 by Old Harry.)
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Seven and TBS have a second city planned that doesn't need a border pop and are going for a religion - does it make more sense to try to found the religion in the capital for eventual huge shrine/cottage commerce potential or in the second city to let the cap specialise in research multipliers and the second city specialise in cash multipliers?
I know that the shrine won't be such a big deal in a small game like this, but would being in a big pitboss change your strategy at all?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 6th, 2015, 05:21
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Well i had a litle time so cheked this forums, and what can i say this map is totaly bad.Sory GJ i got you in there.Man for example seven has like food for second city 2 very good resources, which are both very good, third city can have 3 resources, and near every single city is far beter, the city for cooper has 3 lakes and go on,while were i started if i wanted 2 foods for second city i needed to plant with no food in first ring.And there they started with 2 hill plant, well i had and extra plain cow but they got 2 floodplains which in my opinion beat any plain cow any day.They have far more land accesible by land, and theyr resources near by are far beter.I supose the marble i got is supose to compensate for all this.Like happines resources seven has 2 calendar resources and gems which is again far beter then gold and wine which actualy forced me to go that way.
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Well mack, I tried my best, but sometimes that's just the way the cookie crumbles.
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Hey plako, can you post / send a final version of the WB file? I took a look around the original one, but I know there were a few changes made.
Definitely enjoyed the map; I could niggle about my starting position on a peninsula verses the others who could expand all around the clock, but I could (and probably should) have jumped across the water to the East and tried to claim that area to make up for that.
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