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Patch notes for 'Fall 2016' update have been released

(November 18th, 2016, 19:09)el_robino Wrote:
(November 18th, 2016, 17:49)HansLemurson Wrote: Any idea why the patch took 2.1 Gigabytes to contain the listed fixes?

There were new Nvidea drivers released for this patch so I dare say there were some further changes made that don't affect gameplay and so are not listed. Who knows though?

Pretty sure they added a database of all possible 8 letter long alphanumeric combinations to support city renaming.
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After playing another game post-patch, I have to say, that nothing much changed. The AI is still as dumb and doesn't upgrade its unit (except for the city states), has the lunatic diplomacy that makes you just want to wipe out everyone. C'mon in order to be a little more interesting, there got to be some other AI that likes warmongering and actually befriends you based on it. This constant denouncing for anything you do is sickening. AI either surprise attacks you and gives you constant threats and if you then counterattack or take them on, you are oh so evil. Yeah, sure.

It does add some new interesting features though. AI now settles crap locations within 3 tiles distance. Settlers get accompanied by catapults. Interface issues such as unticking the tech/civic box not working, game stalls on policy slot assignments...

This game needs some complete overhaul to make it meaningful.
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It's a little better at escorting the settlers. My last game I finished pre patch (on immortal) I stole an unescorted settler on turn 22 and then, whilst still at war, they sent another unescorted settler next to my borders. In my game post patch I have never seen am unescorted settler.

That's an improvement at least.
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(November 20th, 2016, 19:31)Singaboy Wrote: This game needs some complete overhaul to make it meaningful.

Instead it will get new features and expansions.  Maybe a new resource type too!  We have 2 types of science now, why not 2 types of food and 2 types of production?  Wouldn't that just make the game 2x as awesome?
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For what it's worth, I'm still having a blast with Civ6, and the first patch was a real improvement to the gameplay. I'm slightly worried that the Adventure One game turned a lot of the community members off of this game. Playing on smaller maps and on higher difficulty makes a major difference; the AI is a lot more competitive and land for cities is much tighter. (I'd suggest trying the Adventure 2 scenario for a very different game. Trust me, it will not play out like Adventure 1.) If Firaxis can make the AI expand a little bit better and clean up the interface, this game will go from "good" to "excellent" for me personally.

I think that the Realms Beyond community of 2002 or 2006 would have eaten this game up. Realms Beyond Civ has slowly shifted from being a Single Player group organized around succession games and wacky variants into one that plays cutthroat Multiplayer and little else. This might not be the right game for the RBCiv community of 2016 though, and that makes me a bit sad. I'll still be writing reports, starting succession games, and playing the Epics/Adventures - I just hope there's still community interest in that sort of thing here. Civ6 is a much better game than Civ5, and I'd hate to see interest die out after the first few weeks. C'est la vie.
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Quote:1.) If Firaxis can make the AI expand a little bit better and clean up the interface, this game will go from "good" to "excellent" for me personally.
I think the game mechanics have potential, but the current AI diplomacy is really off. There is little meaningful interaction when an AI attacks you 20 turns into the game and from then on, you will be labeled warmonger for fighting it off. The game feels like a game you play alone with some AI to add a little spice but no meaningful interaction.
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(November 20th, 2016, 23:08)Sullla Wrote: I think that the Realms Beyond community of 2002 or 2006 would have eaten this game up. Realms Beyond Civ has slowly shifted from being a Single Player group organized around succession games and wacky variants into one that plays cutthroat Multiplayer and little else. This might not be the right game for the RBCiv community of 2016 though, and that makes me a bit sad. I'll still be writing reports, starting succession games, and playing the Epics/Adventures - I just hope there's still community interest in that sort of thing here.

There is! At least a little bit. And there's a certain amount of 'if you build it, they will pay gold to complete it a turn before you come'. I don't know if you've noticed quite how many people appear on RB, say 'I read Sullla's/T-Hawk's reports and just had to join!', and then... don't play in the MP games, and go all quiet. I'm one of them, come to think of it.  wink Your website ensures that there will always be people bobbing in looking for Adventures - and if those Adventures are there, they'll stick around and play them.

(Or will cry when they find out their computer can't handle Civ 6 THANKS FIRAXIS MICROSOFT INEVITABLE MARCH OF TIME.)
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(November 20th, 2016, 23:08)Sullla Wrote: I think that the Realms Beyond community of 2002 or 2006 would have eaten this game up. Realms Beyond Civ has slowly shifted from being a Single Player group organized around succession games and wacky variants into one that plays cutthroat Multiplayer and little else. This might not be the right game for the RBCiv community of 2016 though, and that makes me a bit sad. I'll still be writing reports, starting succession games, and playing the Epics/Adventures - I just hope there's still community interest in that sort of thing here. Civ6 is a much better game than Civ5, and I'd hate to see interest die out after the first few weeks. C'est la vie.

I'm not sure if it is a shift in the community ... or an evolution. Civ4 succession games and adventures / epics worked well until we ran out of ideas. We then moved onto massive MP team based games with some single player pbem and pitboss games through in. But we even got bored of that.

And then Civ5 failed to reignite our interest so we started some mods of Civ4 to remove some of the stuff that people didn't want to exploit in the MP games ... and we used those mods for pbem and pitboss. Until we got bored ...

Fingers crossed for Civ6.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(November 21st, 2016, 03:52)Huinesoron Wrote: There is! At least a little bit. And there's a certain amount of 'if you build it, they will pay gold to complete it a turn before you come'. I don't know if you've noticed quite how many people appear on RB, say 'I read Sullla's/T-Hawk's reports and just had to join!', and then... don't play in the MP games, and go all quiet. I'm one of them, come to think of it.  wink Your website ensures that there will always be people bobbing in looking for Adventures - and if those Adventures are there, they'll stick around and play them.

(Or will cry when they find out their computer can't handle Civ 6 THANKS FIRAXIS MICROSOFT INEVITABLE MARCH OF TIME.)

(November 21st, 2016, 08:45)Ruff_Hi Wrote: I'm not sure if it is a shift in the community ... or an evolution.  Civ4 succession games and adventures / epics worked well until we ran out of ideas.  We then moved onto massive MP team based games with some single player pbem and pitboss games through in.  But we even got bored of that.

And then Civ5 failed to reignite our interest so we started some mods of Civ4 to remove some of the stuff that people didn't want to exploit in the MP games ... and we used those mods for pbem and pitboss.  Until we got bored ...

Fingers crossed for Civ6.

I think both of these are sort of correct.  I think the most obvious thing to say is that it is easiest to 'hang around' RB if you're playing competitive multi-player Civ4 because that's what we've been doing consistently for the last 6-7 years.  We haven't consistently done single player events for Civ4 (because SP Civ4 is fully explored) or Civ5 (because Civ5 was not well-received in this community) so the types of players who are primarily into that sort of thing probably haven't made Realms Beyond their primary gaming home for a long time.  I think doing stuff consistently (regular adventures, some succession games) can keep around some of the folks who are most interested but if we want to grow the community/get folks returning home from absence we probably need something like the Civ6 equivalent of Cuban Isolationists.

We also probably just need to give it time.  While we had a lot of action on the release, I would suppose there is a large chunk of the community very much in wait and see mode with the game and while I agree that Civ6 is quite playable, its also has some big flaws, so if someone were to say they're waiting until a bigger patch or an expansion where diplomacy is made more meaningful/immersive and the AI shows they can still do real damage in a 1UPT environment other than at the beginning of the game with huge bonuses, I wouldn't necessarily say they were taking an incorrect tack.

Probably also worth noting that the last time RB was a primarily single player variant Civ site is pushing 10 years.  That, combined with the fact that we have always been an older group means that this was always going to be a project to restart the old ethos.  I'm cautiously optimistic that we can get there, though.
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(November 21st, 2016, 03:52)Huinesoron Wrote: I don't know if you've noticed quite how many people appear on RB, say 'I read Sullla's/T-Hawk's reports and just had to join!', and then... don't play in the MP games, and go all quiet.
Well, that ratio is at least 90% Sullla compared to me, he publicizes a much bigger profile than I do. smile

What killed the Civ 4 adventures was a lack of interest... in finishing a damn game. Over time, the proportion rose drastically of people who would start an adventure/epic and get bored and drop out in the medieval era. This took a toll on me as the chief sponsor (while Sullla was off doing League of Legends instead), that I couldn't design events around a full proper game of Civ, but had to scale down the scope and frontload the relevant factors in hopes of beating the dropouts. I ran out of ideas not for Civ itself, but for the microgame condensed version of Civ that the audience wanted.

I think this is a permanent irrevocable shift in the online community, that attention spans are fragmented so much between phones and microgames and facebook and all. I think we'll never recapture that depth of interest in fully exploring variants for any extended duration. Sullla will do it and we'll read along but only so many will participate beyond say next summer.


(November 21st, 2016, 03:52)Huinesoron Wrote: (Or will cry when they find out their computer can't handle Civ 6 THANKS FIRAXIS MICROSOFT INEVITABLE MARCH OF TIME.)
A boat which I'm in, thanks to Civ 6 being 64-bit only. Of course I could find and install a 64-bit Windows. But any single game, even Civilization, doesn't feel worth the effort of a full-blown computer rebuild that I don't have any need for otherwise.
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