(December 21st, 2016, 22:38)Ruined Everything Wrote:(December 20th, 2016, 21:13)Sullla Wrote: Adventure Three will be an open spoilers game, since that was requested by a number of people when we were discussing this earlier. I am thinking of a conquest-focused Immortal difficulty game for that one, although I'm open to other suggestions.
I'm really excited for this. Obviously not everyone agrees, but the collaboration and discussion at RB makes Civ 6 for me. One of the reasons I had a hard time finishing Adv 2 was that after coming up with my strategy I was more or less in 'execute idea' mode - having people to bounce ideas off of and get input from really helps keep a game exciting. (IPad generation, I guess, but it's still true.)
(December 21st, 2016, 07:31)ReallyEvilMuffin Wrote: I would love an always war set up on any difficulty with points not on earliest finish, but rather points per total elimination on turn date. So something like points = max turns number - current turn number per player wiped off the map and then 4(max turn number - current turn number) for victory triggering (note this may mean that people can play on after taking the caps to score more points if they wish. Variant rule would be have to declare and stay at war of any AI met, not including city states.
This sounds really fun, but having to grind through and eliminate the AIs seems kinda tedious. What was the thinking behind that? If the problem is the idea that conquest should be Conquest, not a series of alpha strikes on AI capitals, maybe a mixed strategy (AI is eliminated when its reduced to 3 cities or something?) is preferable?
To give people more weight behind killing rather than just taking the cap. I find a push to domination currently far less tedious than the science victory to be honest. Is can be a little more thought out. Maybe points per city capture and points for earlier finish.
Civ of preference would be aztec (the free workers are a huge boon)