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Japper leads the Imperium of Man to death or glory

Here's another shot with tile yields on:

   
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Hmm, a very interesting start.

From a strategic point of view it looks quite neat. the hills and mountains will give a good early buff against barbs, as well as prevent early rushes (although one should not be worried about that when playing Rome). 
The fresh water from the river is more than welcome, although to be expected. 
The mountains will be a nice bonus for a future campus. 

Early moment and exploration will be a bit hindered by the rough terrain, but it should not be an issue. It is on the other hand great for ranged units, like slings, when facing barbarians. 
The starting resources look decent, but are not to write home about. Most notable is probably the rice field, which will come in handy since there is a lack of flat land to build nice farms on. 
Ivory is nice I guess, but I do not think it will make a large difference early-game, looking at the tech needed to improve it. 
Horses will be nice later on, but are in my eyes no priority at this moment. 

Now, there is one thing about this start that worries me: the desert hill. It might indicate a large desert, which early-game is not in our interest to expand to. Depending on the kind of Pangea it can also indicate that we are either low- or highcentered on the map, which means that we have to expect enemy players from all sides early on. And with some bad luck, it also indicates that the sea is rather far away. 


All of this is merely observation though. There is only one real question to be asked at this stage of the game, when viewing this screenshot: Is it worth it to move the Settler one tile down, onto the hill south of the river?
- Personally, I think it is worth it. Looking at the desert and plain tile, it seems that by going south we might increase our changes to find some water. Most important of all though: if we are indeed close to the center, that hill sure will save our ass in the early and mid game, as wel as give a nice early production boost. This will on the long term, and perhaps even earlier, compensate the fact that we will loose a turn by moving the settler. 
- Moving the settler south however does mean we will not have the rice, as wel as the flat tile between the two mountains in our settle-borders. It will grow naturally to the rice, so by the time we can improve that resource it is probably already within Rome's borders. We might need to buy the flat tile though for the campus. Unless ofource there are more mountains south of us.
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by the way, a small note to all current and future readers:

As you might have noticed, I often use the word 'we' when I mean myself. It kinda is a custom to do so where I am from, and I thus translate it over into English without thinking much about it.
This is however Japper's game, and I am merely his cardinal adviser wink.
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(October 9th, 2017, 19:00)Mikeforall Wrote: by the way, a small note to all current and future readers:

As you might have noticed, I often use the word 'we' when I mean myself. It kinda is a custom to do so where I am from, and I thus translate it over into English without thinking much about it.
This is however Japper's game, and I am merely his cardinal adviser wink.

Well I also use the "royal we" all the time by accident, especially when addresing an "audience" (not sure if our lurkers count as such), so at least we're consistent...
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The desert hill exites me actually, it may indicate a Petra or Pyramids down the road, remember almost no city in Civ 6 ever uses it's full tile radius, this isn't 5. A few crummy tiles but a nice wonder or two (if China doesn't get Desert ofc) down the road is a good tradeoff in my book.

The spot between the two mountains is an excellent Campus location and if we SIP (which I recommend we do) it is directly adjacent so we don't have to rely on culture-governor shenanigans and doesn't require chopping.

Resources wise it's actually pretty decent, the Farm tile is a free Eureka (and a 5! food tile) , the two resources both only need AH, a tech which is on the way to Archery anyway! Remember also that camps received a buff in the last patch, they now get extra gold and production through techs, they aren't the crappy civ 5 camps anymore. Also the amenity is nice, especially if we go campaigning mischief .

With the horse we could also consider an Encampment to get the godlike GG+Horsies combo, heck we could stick it on that sad desert hill for some extra defensive strenght and hardly any loss in yields! I want a Great General this game, time to be the one doing the kicking this time! hammer

The spot accross from the river is a good spot for a Commercial Hub. We also have a nice option for a ""Bath" on the hill tile to the north of the city.

Also lot's of hills, I always love that, we have enough in the first two rings for a Craftmanship Eureka
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(October 9th, 2017, 18:55)Mikeforall Wrote: All of this is merely observation though. There is only one real question to be asked at this stage of the game, when viewing this screenshot: Is it worth it to move the Settler one tile down, onto the hill south of the river?
- Personally, I think it is worth it. Looking at the desert and plain tile, it seems that by going south we might increase our changes to find some water. Most important of all though: if we are indeed close to the center, that hill sure will save our ass in the early and mid game, as wel as give a nice early production boost. This will on the long term, and perhaps even earlier, compensate the fact that we will loose a turn by moving the settler. 
- Moving the settler south however does mean we will not have the rice, as wel as the flat tile between the two mountains in our settle-borders. It will grow naturally to the rice, so by the time we can improve that resource it is probably already within Rome's borders. We might need to buy the flat tile though for the campus. Unless ofource there are more mountains south of us.

No we aren't moving! It costs us even more to do so as Rome, we lose 2 culture over what we'd normally lose. If it was a flatland-flatland move I'd be okay with it. But I'm not wasting a turn yolo'ing into the unknown.
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(October 9th, 2017, 19:00)Mikeforall Wrote: by the way, a small note to all current and future readers:

As you might have noticed, I often use the word 'we' when I mean myself. It kinda is a custom to do so where I am from, and I thus translate it over into English without thinking much about it.
This is however Japper's game, and I am merely his cardinal adviser wink.

Not a problem, easy to understand smile Where are you from, if I may ask?
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(October 10th, 2017, 07:22)BRickAstley Wrote:
(October 9th, 2017, 19:00)Mikeforall Wrote: by the way, a small note to all current and future readers:

As you might have noticed, I often use the word 'we' when I mean myself. It kinda is a custom to do so where I am from, and I thus translate it over into English without thinking much about it.
This is however Japper's game, and I am merely his cardinal adviser wink.

Not a problem, easy to understand smile Where are you from, if I may ask?

We're both Dutch (so is Alhambram btw, I think), Mike is from the south, Brabant, and I live in a small village in the polder near Amsterdam.
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(October 9th, 2017, 19:47)Japper007 Wrote: The desert hill exites me actually, it may indicate a Petra or Pyramids down the road, remember almost no city in Civ 6 ever uses it's full tile radius, this isn't 5. A few crummy tiles but a nice wonder or two (if China doesn't get Desert ofc) down the road is a good tradeoff in my book.

The spot between the two mountains is an excellent Campus location and if we SIP (which I recommend we do) it is directly adjacent so we don't have to rely on culture-governor shenanigans and doesn't require chopping.

Resources wise it's actually pretty decent, the Farm tile is a free Eureka (and a 5! food tile) , the two resources both only need AH, a tech which is on the way to Archery anyway! Remember also that camps received a buff in the last patch, they now get extra gold and production through techs, they aren't the crappy civ 5 camps anymore. Also the amenity is nice, especially if we go campaigning mischief .

With the horse we could also consider an Encampment to get the godlike GG+Horsies combo, heck we could stick it on that sad desert hill for some extra defensive strenght and hardly any loss in yields! I want a Great General this game, time to be the one doing the kicking this time! hammer

The spot accross from the river is a good spot for a Commercial Hub. We also have a nice option for a ""Bath" on the hill tile to the north of the city.

Also lot's of hills, I always love that, we have enough in the first two rings for a Craftmanship Eureka
On the long term A desert might be of good use, but looking short-term there isn't much to find there. Even if they are not as shitty as civ 5 desert (which I am more familiar with) it isn't worth looking into for a second or third city. Perhaps a fourth, if only to protect the capital from northern invasions, in which case you can trow in a nice Petra. 
Honestly though, pyramids might turn out to be a waste of hammers. Nevermind this statement, had Civ V pyramids in mind. The extra worker charge really makes it worth looking into the pyramids. 

(October 9th, 2017, 19:52)Japper007 Wrote:
(October 9th, 2017, 18:55)Mikeforall Wrote: All of this is merely observation though. There is only one real question to be asked at this stage of the game, when viewing this screenshot: Is it worth it to move the Settler one tile down, onto the hill south of the river?
- Personally, I think it is worth it. Looking at the desert and plain tile, it seems that by going south we might increase our changes to find some water. Most important of all though: if we are indeed close to the center, that hill sure will save our ass in the early and mid game, as wel as give a nice early production boost. This will on the long term, and perhaps even earlier, compensate the fact that we will loose a turn by moving the settler. 
- Moving the settler south however does mean we will not have the rice, as wel as the flat tile between the two mountains in our settle-borders. It will grow naturally to the rice, so by the time we can improve that resource it is probably already within Rome's borders. We might need to buy the flat tile though for the campus. Unless ofource there are more mountains south of us.

No we aren't moving! It costs us even more to do so as Rome, we lose 2 culture over what we'd normally lose. If it was a flatland-flatland move I'd be okay with it. But I'm not wasting a turn yolo'ing into the unknown.
Even with a 2culture loss, I still think it is worth it, especially with your playstyle (no-walls yoloing). 
But I agree that, if you want to go for campus as a first district, it might be better to settle in place so that you can use the spot between the hills. Just make sure though that your capital has some decent defenses, because I can already see the scenario of archers on every hill in our view, with a cata lurking behind them, and some pikes/horses storming in to take the flatland capital. 

(October 10th, 2017, 07:22)BRickAstley Wrote:
(October 9th, 2017, 19:00)Mikeforall Wrote: by the way, a small note to all current and future readers:

As you might have noticed, I often use the word 'we' when I mean myself. It kinda is a custom to do so where I am from, and I thus translate it over into English without thinking much about it.
This is however Japper's game, and I am merely his cardinal adviser wink.

Not a problem, easy to understand smile Where are you from, if I may ask?

I am Dutch, although culturally-wise Brabantian. And nice to meet you BRickAstley smile
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Looking forward to reading your thread, I enjoyed reading your (sadly truncated) Viking adventures in PBEM4.
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