I ran some numbers on God King vs. Urban Planning during my lunch break. Urban Planning generally speeds up builds after the first by 1-2 turns depending on how the numbers fall. The other thing that shakes out of the number crunching is that getting God of the Forge as a pantheon or hard-researching Craftsmanship after Code of Laws does nothing to speed up initial builds as they'd both arrive in the late 30's when the settler would be built.
Questions:
- Is the 1-2 turn gain in time worth skipping getting a pantheon in the late 30's?
- Is it worth delaying the pantheon anyway, in case the target city-state has resources that change the pantheon decision?
- Is it worth going production over early fast growth to save 1-2 turns in the builds?
Questions:
- Is the 1-2 turn gain in time worth skipping getting a pantheon in the late 30's?
- Is it worth delaying the pantheon anyway, in case the target city-state has resources that change the pantheon decision?
- Is it worth going production over early fast growth to save 1-2 turns in the builds?
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)