So here's where we're at T57

Mining just came in the turn before, so I'm chopping all the forests I can before working on mines. The plan is to road over to the X in the lower left and settle there to grab the wine in second ring and have some rivers to work. You'll also see some Xs around my cap representing spots where I definitely want to place cities since they'll be close to the cap. Definitely the northwest site first since there's copper right there. Beyond that though, my tendency is to expand westward since the west actually has some good river sites and potential luxes for happiness. The east is completely riverless and besides, the Kuriotates aren't expanding there any time soon so I'm sure there'll be some land for the taking.
As for tech, I'm gonna try and found OO. My science has been good since the start and I have all the necessary techs needed to keep my workers useful for the time being, save for possibly getting cottages up which would be delayed. In any case, this map screams Cultists and seeing as I'm Malakim, it seems like the obvious route to take. I'm hesitant to go all-in on coastal sites though, as the Lanun world spell is a thing. Also I'm working a sage in the capital to get an academy, and I already have the desert shrine up so in-between settlers I'll probably get some lightbringers going to prepare them for OO upgrades. My second city will probably alternate between workers, warriors, and other miscellaneous stuff while I get OO up.
After OO I'll probably get Education and Sailing in some order, then work towards Priesthood. Hopefully by that time I'll have enough cities that I can maybe pop the world spell and go straight for Kuriotates immediately, but that seems optimistic. And of course if I'm beaten to OO then, well, then we're kind of in a bind.
Also belated look at the map from many turns ago. Sadly the scout I built died almost immediately, so I haven't revealed anything more. Really should get on another scout before too long.
Also demos from this turn.

Feel free to make suggestions
Mining just came in the turn before, so I'm chopping all the forests I can before working on mines. The plan is to road over to the X in the lower left and settle there to grab the wine in second ring and have some rivers to work. You'll also see some Xs around my cap representing spots where I definitely want to place cities since they'll be close to the cap. Definitely the northwest site first since there's copper right there. Beyond that though, my tendency is to expand westward since the west actually has some good river sites and potential luxes for happiness. The east is completely riverless and besides, the Kuriotates aren't expanding there any time soon so I'm sure there'll be some land for the taking.
As for tech, I'm gonna try and found OO. My science has been good since the start and I have all the necessary techs needed to keep my workers useful for the time being, save for possibly getting cottages up which would be delayed. In any case, this map screams Cultists and seeing as I'm Malakim, it seems like the obvious route to take. I'm hesitant to go all-in on coastal sites though, as the Lanun world spell is a thing. Also I'm working a sage in the capital to get an academy, and I already have the desert shrine up so in-between settlers I'll probably get some lightbringers going to prepare them for OO upgrades. My second city will probably alternate between workers, warriors, and other miscellaneous stuff while I get OO up.
After OO I'll probably get Education and Sailing in some order, then work towards Priesthood. Hopefully by that time I'll have enough cities that I can maybe pop the world spell and go straight for Kuriotates immediately, but that seems optimistic. And of course if I'm beaten to OO then, well, then we're kind of in a bind.
Also belated look at the map from many turns ago. Sadly the scout I built died almost immediately, so I haven't revealed anything more. Really should get on another scout before too long.
Also demos from this turn.
Feel free to make suggestions