Just as a note, looking at my current Chaos Lunatic game, the particular restriction on needing an open tower before the AI attacks closed towers, will still catch some players unaware. If there is a particularly weak tower, and particularly strong AI, the AI will simply build up on the other side of the non weak towers. Then the human breaks the weak tower, and then the AI will rush through multiple other towers.
Not sure if that's what you want. It might be fine, but want to make sure it's actually what you want.
Not sure if that's what you want. It might be fine, but want to make sure it's actually what you want.