I'm inclined to agree that resurrection shouldn't be uncommon arcane. I could see very rare arcane but only in addition to uncommon life, as I think it's a nice theme that life focuses more on heroes via resurrection and then incarnation and then enlightenment. However, I understand any hero strategy regardless of realm often implies getting attached to a particular hero, and being able to bring them back after disaster strikes is appealing, which is why I'd put it late game for arcane. (Expensive rare arcane may also be appropriate.) Casting cost could stay as described (i like the variable cost idea) even if the late game arcane version was implemented - meaning despite wanting a higher research cost, I don't want a higher casting cost as well.
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |