Okay, so! Turn 6: FOCK YESH
Yerevan found us on the interturn! Not the
best CS, but the best religious CS I could hope to have in my backfield. Jerusalem would be a liability and Kandy would tempt me to throw envoys at it and then not find any Natural Wonders anyway. Good stuff! And since it happened on the interturn I got the +2

for this turn. Start the pantheon countdown! ETA Turn 17
And they're nicely out of the way in the backfield, filling up some of that useless Tundra and making it into a speed bump on my flank. They want me to boost Sailing which has me tempted to place St Gloriana on the coast, but we'll see what the south sites hold.
Wrap up the exploration detour over in the east and start looping back.
Turn 7, nothing much of note. Cross the river, nothing out in the world has changed.
Interestingly, it seems like we got the amenity boost for the

this turn but not from the the turn they met us. Which means if the game engine's rounding screws us it could take until T18 for the Pantheon but whatever.
Turn 8: FOCK NOOOOOOOOOOOOOOO BADBADBAD
![[Image: WsBFJLW.jpg]](https://i.imgur.com/WsBFJLW.jpg)
Stuck next to Alhambram's Romans. Shitting shit

Dollars to donuts as a total newbie I'm looking pretty tasty to those frikking Legions. Bad day. At least there's a fairly narrow access path - gonna need to get St Gloriana up and running with a wall and an encampment toot sweet. Not sure I can afford to save their walls until Limes

And will need a plan for when Rome just goes around over the top of the lake...
Speaking of Romans, AlB is the first to gain score, with their crazy free Monument landing them CoL in less than half the time it'll take me (and everyone else, at least) to finish it
We're right behind them with a point from Ooarai getting its second pop. Put them to work on the Wheat. Despite the Forest-Hill getting the builder a turn sooner, Spreadsheeting indicates the food will pay off more. Going to rerun the numbers, though, next turn we'll get the good (i.e. Hill) Gypsum tile

The selector likes to bounce around but I have yet to see it change its mind with 1 turn left. Working that should still get the Builder a turn early if the numbers work out for that being the better plan.
Again it's still embarrassingly preliminary since I need to run more alternate scenarios, but current plan is to have the worker farm the wheat, buy the other wheat tile, farm that, and then go quarry the Gypsum. With that I should be able to swing Builder->99% Slinger->Builder->Settler w/ Agoge Chop from the Slinger. With the usual caveats around my spreadsheet's accuracy, this would finish the Settler on Turn 26. Main downside is it delays the Slinger until T25 since I can't manage to squeeze out Craftsmanship before then (stupid
OP lucky Romans).
Any thoughts?
Also, Rome is making 1gpt more than me. With their culture boost they got their tile already. And since noone beat me to 2nd citizen, I'm starting to think the starts have at least some degree of uniformity to them. I'm expecting next turn will show everybody at Empire 7. Being the leadoff means I get a slight advantage in timing but a slight disadvantage in information.
Judging by how quickly they got to me, I'm guessing Rome is somewhere over hereabouts, though it's possible they're up at a similar latitude as Ooarai:
The warrior continues on his planned route, though. Finding Rome (and presumably a nearby CS) would be a marginal help but I think more information for which direction to settle first is more useful. He finds some seafood.