Posts: 8,666
Threads: 92
Joined: Oct 2017
Logged in to find that Bob didnt want to help end Scooters misery, and instead attacked my units down there, using two to kill my... alchemist? i think. Oh well, Scooter is dead next turn pretty much regardless.. unless i did my math wrong. If he doesnt run to a GREAT spot with his commander, she dies. If i didnt miscalculate i think i can go straight for his HQ if he finds a spot to run to? Id rather kill Scooter's commander with my dragon-Golem in that order so i dont take any damage. ( kinda shitty that commanders cannot attack flying units ) Im using the fear of a massive counter attack with my "co-power" if CH goes south with his huge army, while pushing into the heart of his production with spears ( of which he hasnt built many air units, nor expensive ones which counter spears ) and some archer/knight support. I plan on dropping golem, after golem from my first barracks to pressure his HQ. He HAS to counter with his own golem i think every time i make one, or its going to be lights out soon. If i can shut down another 2-3 villages ( i dont have to capture ) He wont be able to make a golem a turn like i can, and thats going to be game. .
I like the addition of air units on this map, although i dont like how the Air Tower is so out in the open, practically in the middle of the battlefield allowing another team to easily capture it and snowball from there. Cant wait to see how broken i can make the water units. :D
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"Superdeath seems to have acquired a rep for aggression somehow.
In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.