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Any opinions on D3 Reaper of Souls?

Having just read your two articles, Sulla, I sort of agree, but see things differently. I'm afraid these are going to be scattered thoughts, rather than an orderly exposition, though. But expect comparisons to Path of Exile.

One thing I disagree with: You said that online-only "certainly didn't do much of anything to stop people from pirating D3". Still hasn't been pirated - as I predicted back in 2011.

Earlier in this thread, I'd already mentioned that D3 has load-outs rather than character building, and that's a big part of your reviews. It also ties in to there being just enough slots for two characters of each class - male & female or HC & SC.

The D3 endgame load-outs are set-based with some supporting legendaries for synergy. The removal of the auction house and other changes limiting trading over time have turned the game into something approaching solo-self-found. The loot 2.0 and gambling changes, as well as the cube, had the effect of making it possible get any legendaries/set items needed with some effort.

As for real vs. artificial difficulty - I seem to recall Sirian making similar complaints about D2 as compared to D1, once upon a time. I think Blizzard has done a remarkable job of balancing the game. (GGG is still learning how to do that in Path of Exile.) I love being able to select the difficulty level, depending on how powerful i feel a character to be.

On your DPS vs. health chart, I think that doesn't count that strength-based characters take 30% less damage. I think its a good sign that all the classes are competitive. And the necromancer doesn't seem underpowered - at least at my level of play. In the top tiers, the "meta" shifts when a top player happens to find some item that can tweak their build by a tenth of a percent, and then herd believes that that legendary is now the standard. It's the downside of balance.

On adventure mode vs. the story line, yeah, that's sad. When Chris Wilson of GGG was interviewed by Diabloii.net, the dii.net guy referred to the campaign as "the tutorial" for the game. But that seems to be a trend.

You talk about D3 being abandoned. This leads to a gripe with both D3 and PoE.

In his book "Drive", Dan Pink discusses that once you "pay" someone to do something they were inclined to do anyway, they become less likely to do that something without being paid.

So in D3 seasons, people play until they get the season rewards and then quit. I typify this - I would play through the first 4 chapters of the season journey. Then I would realize I could not achieve the next tier of rewards (the stash tab) and so I would quit - just as my character was getting fun to play. The current season 17 was a milestone for me - I already had the league rewards I could achieve, so I didn't play at all.

In his talk this year at GDC (I recommend watching this), Chris Wilson shows graphs of active players - they drop off dramatically from peak every league. But that doesn't conflict with their business model. (The quality curve 40 minutes in is disturbing. And a month or so after that talk, he had to write a public apology.)

At this point, I'm looking for a game with half the content of PoE, and a fraction of the bugs. The bugs in the Synthesis league really took the fun out of it for me.

On the other hand, I will recommend that you and Liz try Path of Exile. It's free to start, which is a bonus. You can try crazy stuff. And if you like I can invite you to a small guild that is mostly long time supporters (several are "diamonds") who have some crazy theory-crafting skills.
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(June 12th, 2019, 03:47)CelticHound Wrote: Still hasn't been pirated - as I predicted back in 2004.

That's from 2011, you noticed your forum join date which was 2004. smile

The auction house originally existed because Blizzard said players are going to buy and sell items anyway, may as well officially integrate it into the game so people can do it without worrying about scams.  I was surprised it ever got removed.  The problem was never the concept of the auction house itself, it was the gigantic gap in power level between readily available auction house items and what you'd find on your own. Diablo 2 never had that problem since items high-end enough to be worth buying weren't really all that big over and above what you'd find yourself.
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(June 12th, 2019, 09:58)T-hawk Wrote: That's from 2011, you noticed your forum join date which was 2004. smile
Fixed. duh 

Grinding Gear's argument against an auction house in Path of Exile goes like this:
You want items / item upgrades to be meaningful, perhaps build enabling
A large, active player-base generates a lot of items.
Combine that with an auction house and it becomes easier to upgrade through trade than by playing the game. So that gap may be inevitable.*

In an interview, Max Schaefer said (paraphrased) As we all saw with Diablo 3, you can have a satisfying progression loop or you can have player trading, but you can’t have both.


*GGG's way is to make trade secure but a pain in the ass. That means that high-level players ignore trade requests for piddly items. I'd like there to be an automated auction house but with a very low price ceiling so piddly stuff can be automated, but there isn't the huge gap above that.
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Sullla, you keep looking for customization through skills, but it looks like you haven't really gotten into legendary sets. For me its when I got legendaries synergizing and making my build take off that I really started to enjoy the game. If you keep playing the game I'd look to see if messing with getting legendarys to build off eachother that you can scratch that itch. It also allows you to have a lot more interesting "sub-par" builds. For me, that's where you customize the characters.
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(June 12th, 2019, 11:32)CelticHound Wrote: As we all saw with Diablo 3, you can have a satisfying progression loop or you can have player trading, but you can’t have both.

Well, counterexample, Diablo 2 had both. Which was possible because most of a character's power was in the skills. A character with just its own progression loop could scrounge up good-enough gear to get to maybe 75% of the power level of one with optimized trading, and the game was balanced so 75% was good enough and 100% didn't really upset anything in terms of overkill. (That's for fighting monsters; PvP is a different story.)
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It's all coming together smile
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