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Civ AI Survivor: Season Five

What's the easiest way to disable the Apostolic Palace in the XML? I spotted some old CivFanatics posts suggesting that setting the build cost to "-1" was an option but I wasn't certain where to find the Apostolic Palace wonder in the files. I'm open to suggestions about espionage visibility as well although it's a less important concern.
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(May 14th, 2020, 07:39)Sullla Wrote: What's the easiest way to disable the Apostolic Palace in the XML? I spotted some old CivFanatics posts suggesting that setting the build cost to "-1" was an option but I wasn't certain where to find the Apostolic Palace wonder in the files. I'm open to suggestions about espionage visibility as well although it's a less important concern.

At work atm, so can't test it, but simply removing the whole entry in the buildinginfo file should do the trick. Since it was added in BTS, it should be near the end of the file.

(May 14th, 2020, 07:39)Sullla Wrote: I'm open to suggestions about espionage visibility as well although it's a less important concern.

https://www.realmsbeyond.net/forums/show...#pid706030 wink
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I think the espionage is super important because it dramatically changes the GDP of the AIs. They're throwing thousands of beakers away trying to keep up with you, and if they have an espionage preference that goes up even further. Maybe Churchill is a monster AI.  lol

If you wind up editing the the AP you need to edit the espionage as well, IMO.
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(May 14th, 2020, 07:54)Wyatan Wrote:
(May 14th, 2020, 07:39)Sullla Wrote: What's the easiest way to disable the Apostolic Palace in the XML? I spotted some old CivFanatics posts suggesting that setting the build cost to "-1" was an option but I wasn't certain where to find the Apostolic Palace wonder in the files. I'm open to suggestions about espionage visibility as well although it's a less important concern.

At work atm, so can't test it, but simply removing the whole entry in the buildinginfo file should do the trick. Since it was added in BTS, it should be near the end of the file.

(May 14th, 2020, 07:39)Sullla Wrote: I'm open to suggestions about espionage visibility as well although it's a less important concern.

https://www.realmsbeyond.net/forums/show...#pid706030 wink

I recommend those changes.
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We have our field set for Game One after today's leader draw. Here's your batch of links:

Main Season Five Webpage

Sullla Twitch Page

Sullla Discord Channel

AI Reference Guide from CivFanatics

Next Game: Opening Round Game One

Schedule: Scheduled for Friday, 29 May 2020 at Noon EST

Game One Map Setup Video Preview

Game One Written Preview

Game One Picking Contest Entry Form

Everyone has two weeks to get their predictions in before we start the first game. Feel free to spread the word, let's see how many people we can get taking part in the event this year!
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Interesting... In theory, that game is easy to read. Let's see what kind of lunacy the AIs manage to conjure up to remain unpredictable ! lol

By the way, have you moved Tokugawa's starting position ?
He's got a tundra tile in his fat cross, which is not supposed to happen I believe (tundra and desert tiles become plain tiles in that case).
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Prediction:

I can't see how Mansa loses this game; he's up against some very weak AIs. I've never been particularly impressed with Pacal, and he might be predestined for attempting culture.Everyone else is very forgettable. Haven't we seen Mansa tanks versus De Gualle longbows in past seasons?
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I think people tend to underestimate peace weight as a factor sometimes for these. A lot of the time the winner isn’t necessarily the strongest leader, but rather the strongest majority peace weight leader. It doesn’t matter how good your economy is by Turn 150 if you get attacked 3+ times before then. That’s my 2c, at least.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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(May 16th, 2020, 00:17)Amicalola Wrote: I think people tend to underestimate peace weight as a factor sometimes for these. A lot of the time the winner isn’t necessarily the strongest leader, but rather the strongest majority peace weight leader. It doesn’t matter how good your economy is by Turn 150 if you get attacked 3+ times before then. That’s my 2c, at least.


By this season everyone knows peaceweight = you win. But I don't see how you don't STILL pick Mansa in that group of losers. I mean maybe Pacal.
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(May 16th, 2020, 00:17)Amicalola Wrote: I think people tend to underestimate peace weight as a factor sometimes for these. A lot of the time the winner isn’t necessarily the strongest leader, but rather the strongest majority peace weight leader. It doesn’t matter how good your economy is by Turn 150 if you get attacked 3+ times before then. That’s my 2c, at least.

About the only exception to that guideline is Mansa, he's the only AI strong enough at tech to shrug of dogpiles at the stage they usually happen. His only weakness is that occasionally his propensity to ignore rifling puts him at a military disadvantage.

I reckon if Mansa's tech flavour were commerce/military he'd be unbeatable under the Survivor competition rules.
Travelling on a mote of dust, suspended in a sunbeam.
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