What's this?
Astro island? Technically not.. Tarkeel could reach it with 2 more border pops.
WW is hitting hard at the capital. Seems like a good excuse to finally build the market.
SD's catapults have been centralized. I'm more concerned about Cairo, but I can do nothing but wait in his case.
Four of our new cities are out of revolt. I whipped some lighthouses before the sacrifical altars. Those cities were not in a good place food-wise without their BFC.
His western cities don't have many defenders. I'd like to capture them while waiting for the knights to heal in his ex-capital.
I'm a little confused because Ruff's city count is at 7 and we can see 6 of them. Did Serdoa/Cairo capture cities this close to his core?
We've been getting EP pushback from every direction. SD and Cairo at least used the EP slider or they wouldn't have caught up so fast.
We can only see 1 of 3 Cairo's cities, though the 1 is the most important one. I'd like to keep that visible.
Overview. I whipped 47 Ronin after the pic. It has 5 whip unhappiness despite our UB
Research has been turned back on. Engineering will make it faster to reinforce the front. And good to have access to pikes just in case Cairo shows up with a stack of knights.
Undecided on what to pursue next. Banking is always good, though banks are damn expensive without Fin.
Philo/Nat with Taj in capital could be an option to deny it from Cairo. I'd like to grab Meditation first to see if anyone has Philo and then save all the gold needed first.
Literature for HE, but I don't think we have a 10 XP unit yet. I'm working towards it. Anyway it'll be a pretty cheap tech. Music GA I assume is long gone.
For PP I'd have to check our town/village situation, but I reckon it's very good because I built and worked a lot of cottages from very early on.