February 1st, 2024, 14:50
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Corollary: Civac reminds me that it's not certain Commodore swings north for us, depending on his relations he might want to tangle with pindicator instead. It's not like we're in a position where we'll catch up anytime soon, and Commodore might appreciate having a safe neighbor keeping plemo at bay while he's taking out one of the closest threats. Have I mentioned lately that this game is giving me flashbacks of PB56?
February 3rd, 2024, 14:50
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Turn 131 (400 AD)
Well, we've proven that plemo has Engineering at least. He had a stack NE of Oslo to wipe ours with. Superdeath opting to play his turns in 10 minutes also doesn't bode very well, and according to graphs he got whoopped last turn.
I guess this was entirely predictable, but our fate in this game was decided long ago. Can't really fault Superdeath for not tying down enough troops on his side of plemo either.
Plemo wanted Rococo and Catan for peace, but he can come claw them from us; he doesn't currently have the forces to invade but that could change. Commodore actually sent fish for fish, so he's probably going to stop Pindi while he can. We might live to see T150 at this rate. Our role in this game seems to be spent, and it's probably down to Commodore vs Plemo, with Mig and Gav as possible contenders.
On a side note, Ginger tried to sell us world maps for 30g last turn. After talking it over we decided that trading maps had no benefit for us but would have some for them, so we countered with them paying us for it, and then a bare trade. The result? They wanting 58g for it this turn. Really, the only thing we'd get from maps is satisfying our curiosity. We're very unlikely to ever get to Compass so we can benefit from circumnavigation.
February 5th, 2024, 09:57
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(February 5th, 2024, 02:59)superdeath Wrote: i have to extend the turn to account for me going to work + war split. Apologies.
I do not understand this one. At the time of posting, only five players were left to play: Besides Superdeath and plemo who we know are in a turn split (with SD going first!) there was pindi, Piccadilly and Magic Science, all of whom played after Superdeath last turn. While we haven't met Piccadilly yet, we do know that SD isn't at war with either pindi or magic (whom he's yet to meet). The only players playing just before SD posted (GKC, Amica) we likewise know aren't at war with him.
All this is a long way of saying, why the extension?
February 6th, 2024, 15:05
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Turn 133 (400 AD)
Plemo finally sends some units into our territory, but it's more an annoyance than a threat.
The zerk on the gold would have been absolutely crippling some 10 turns ago, but now we have calendar resources hooked. The sheep are about to flip back to us, which is likely why it will be pillaged next turn. Still 4 turns to machinery, and then we can start building some units that actually have something resembling odds against zerks. We can probably hold against what's visible, but if there's more in Oslo then Rococo will likely crumple.
February 8th, 2024, 15:47
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Turn 134 (425 AD)
Plemo's forces are still gathering, but after doing some Vodka we fear that we can't stop what's coming, either defending or counter-striking.
That's not even counting anything off boats or hiding in Oslo (which we spent the scout to ensure was empty). Most likely this will be a thrust that can decapitate our northern empire, but we'll do our best to be costly. Our three options are:
A) Hold in Rococo
B) Attack out when he steps up to Rococo
C) Withdraw and hit him after he burns Rococo
Option A is right out, as the cats will slaughter us. Option B hurts us more than him (as shown above), and C might bring up enough forces to make a difference, but it's unlikely to delay him for too long. The best bet is probably to present him with just the axes and archers defending, and see if he wants to burn his catapults on that or risk the zerks without support. Vodka says we're likely to kill either 3 cats or 1 zerk and 2 axes, which is the best hammer exchange we've found. There is also the issue of what he has on boats that can unload in Aarhus, but if those are zerkers none of this matters.
February 8th, 2024, 18:09
(This post was last modified: February 8th, 2024, 18:10 by xist10.)
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Maybe not the original, but I think this is even in the mod ?
I know Ramk added it to our PB Mod.
Good luck.
February 11th, 2024, 14:30
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Turn 136 (520 AD)
Rococo fell as expected, and was razed and replaced by a new city in the original wormlake position, again as expected. Plemo continues to be lucky:
Especially that first withdraw on his catapult was a huge win for him, but he was lucky to not lose any of the 80% fights. At least Machinery comes in next turn so we can have units that get odds. They're badly needed, as we're falling fast here:
In the north-east, Agricola is besieged by 4 galleys and a trireme; we expect two of them to loaded. Catan is fully garrisoned and unlikely to fall, but if he pushes past Agricole he's likely to get Dominion as well.
In the south-west, there's another four galleys just setting sail from the island, and we expet all of them to be loaded and make landfall at either KingdomBuilder or Azul, and there's not much we can do to stop that.
February 12th, 2024, 15:07
(This post was last modified: February 13th, 2024, 15:44 by Tarkeel.)
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Turn 137 (540 AD)
The good news is that plemo didn't make a landing at Azul/KB. The bad news is that our horrid combat-luck continues:
With that his northern fleet bypassed Agricola and is threatening Dominion, forcing us to defend yet another city. His main stack(s) are advancing on Catan; there's five zerks alone that came from boats we could strike at, but we're probably better off attacking when he's massed up outside the city. He also has two unattached great generals following the stack, so he could do some morale shenanigans.
Machinery is finally in so crossbows are going up, including some dry-whips. We also birthe a great scientist that was slated for a goldenage, but that seems kinds of pointless right now. I doubt we'll make it to T150.
February 12th, 2024, 15:59
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This is not good.
But I'm sorry, but I have to ask a question: how damaged was the trireme, that it had 32,5% against your galley ?
But a lost naval battle is bad.
How quickly do you get enough crossbows ? - Are you even able to get enough crossbows ?
The iron near New Catan is in danger.
February 12th, 2024, 16:32
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It was down to 0.4 last turn so should have been at 1.2ish this turn with C1. We have another iron in the south. As for when we will have sufficient crossbows the most likely answer is never unfortunately.
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