Railroad finished, combustion engine after that.
3 turns is a lot. I had hoped for 2 with overflow, but it wasn't that much.
Current research status: I'm leading with physics. Theoretically I'm Islam and the 3 culture techs back, but they don't count.
I have a picture like this from (almost) every turn.
Miro is in and is just about topping my collection rate. FIN beats ORG.
Surprisingly, Miro didn't switch to Rep, but did switch to Org Reli. I don't need to understand that, do I ?
Thanks to the first 3 airships I have a good overview of the Chinese forces.
The 54 ships are a problem. I don't have 40.
Land-wise I have more.
Demo is not okay.
is scarce and is of course unattractive.
After thinking about it a bit, I'm going to fire my . It might be a bit early, but it'll probably save me a round on the combustion engine and it's worth it.
The gap is getting smaller.
But I still have to close the gap with .
But I should hope for the KG here. By the way, Miro doesn't have a merchant at the moment either.
Carthage currently has 2 tasks.
Train the next (and last) . In 16 turns it will be time, I hope that this time the ~ 80% will be enough for a merchant.
Pentagon is relatively expensive, but should still be worth it.
Especially in Thapsus looks great, of course.
My first dry dock will go in here and then probably some destroyers.
Meanwhile, Gira is catching up in terms of research. coldrain is effectively out, but still doing well at the moment.
The time to pick up Gira cheaply is probably over.
If I could secure a longer NAP (~30R ?), it would probably be possible with destroyers, but without ?
Slowly the problems are coming. But I still have some leeway. There is 1 aqueduct in the empire. This was necessary for the gardens in Hadrentum.
Otherwise, almost all cities have invested a turn in ships of the line so that I can whip them POP2 when I research combustion engines. The cities that are still building ships of the line haven't done so in the last round.
And then straight back to POP2.
I've now decided to wait one more turn so that I can upgrade the ships directly if I have any doubts.
I currently have 2 rounds of research time and the 1652 should be enough (at the latest with some prosperity), but the direct possibility for ship upgrades is more important to me.
However, with ~300 per ship this is not efficient at all.
I might change that.