September 12th, 2016, 21:50
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(September 12th, 2016, 20:59)oledavy Wrote: A jungle grew on the tile we would have roaded this turn. Without it, our 3rd city cannot be settled until 203. All of WK's careful micro came to naught
The funny thing is, we could have roaded that tile last turn with the workers that put 2t into the mine. The reason they didn't is because t200-t201 was the intersection between the old and new microplans and I didn't think about it. We would have lost the race to the third city anyway, as Scooter settled his this turn. Must have done a lot of chopping for it as he hasn't whipped yet.
A, hmmm... I guess he could go and camp the fur. We don't need a road to the 3rd city since it's on the river so C, E should be good for now to get the deer up. In the grand scheme of things neither setback is significant, but obviously it doesn't help us.
I guess we will see Notre Dame fall next turn. What I really want to know is what the heck Alhazard is doing. He should've had a GP by now but hasn't done so. Is he not in Merc or something? I would guess he's saving his GP's for a tech push once the initial expansion phase is over.
September 13th, 2016, 08:20
(This post was last modified: September 13th, 2016, 08:20 by WarriorKnight.)
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(September 12th, 2016, 20:59)oledavy Wrote: also in the background is a good city site to nab on the northern lake (and that will likely be our border city with Mack as well). I wouldn't be averse to settling this one really early. It would be fun to steal someone else's treasure island.
Fun perhaps, but idk if it's practical.
I've been meaning to write a detailed post on what our expansion/tech strategy should be now that we have a decent map of the world but idk when I'll find the time to. But depending on what's on those islands, I would favor settling our own equator treasure islands and the 2 southern treasure islands before trying to steal scooters. I don't know where settling our own continent would fit in all that, I assume that the islands contains new resources while the mainland has better city sites. Since we will probably be racing for the southern treasure islands they would probably be 1st priority when we want to establish a border.
September 13th, 2016, 08:27
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(September 12th, 2016, 17:31)oledavy Wrote: 3rd city here we come! Darrel, the clock is ticking on getting your name for the city in
Man I get offline for a few days and miss 10 turns .
Name, name...let me think. How about "Krill Loves Trump"?
Darrell
September 13th, 2016, 08:43
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(September 13th, 2016, 08:27)darrelljs Wrote: (September 12th, 2016, 17:31)oledavy Wrote: 3rd city here we come! Darrel, the clock is ticking on getting your name for the city in
Man I get offline for a few days and miss 10 turns .
Name, name...let me think. How about "Krill Loves Trump"?
Darrell
Man, I feel like there is unexplored territory for a theme along the lines of "Things That Piss Krill Off."
However, our theme is bitching about the map, so I'm afraid we're going to have to veto that one.
"Krill Next Door" would be acceptable if you want to reference Krill.
September 13th, 2016, 10:21
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That works .
Darrell
September 13th, 2016, 17:47
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Seems to me that new city needs to be named "Aggressive Jungle". Fits the theme nicely.
September 13th, 2016, 20:44
(This post was last modified: September 13th, 2016, 20:46 by oledavy.)
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Turn 202
Met Scooter's explorer. He offered a map trade. We accepted.
Gives us vision on their third city, settled in a similar position to our planned third city. Also of note, they opened with sacrificial altars in both cities. We met Mack this turn as well, and offered a map trade to fill out our picture of the world.
Scooter's map gave us Plako's map as well.
WK and I are starting to talk about a dot map for our cities. We're both wanting to prioritize settling northward. We found Krill Next Door next turn.
Aggressive Jungle would be really appropriate, and we'll use it in the future. Darrel already made his choice however, and Krill is a more impactful map feature than even the most angry jungle trees.
We're currently leading in soldiers due to all our warriors:
And, that's about it for not. Alhazard made some civic switches. Plako didn't rush any wonders, so he either bulbed GP, is moving the GE to another city, or is saving it.
We're not going to get out our last warrior MP due to hooking up iron a turn early. Oh the ripple effects of that jungle. Neither WK or I thought of that impact of hooking the iron up a turn earlier. However, now we get to work that awesome tile
No though, next turn we'll have a little more to report.
Mardoc, I like what you did with the calendar resources towards the equator region btw.
September 13th, 2016, 20:51
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Also, calling gems being on the southern islands.
September 15th, 2016, 02:13
(This post was last modified: September 15th, 2016, 02:14 by WarriorKnight.)
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I have a bit of spare time on my hands, so time to look back over the past ~20t and see where we go from here now that we have a good view of the map.
First of all, where do we stand demographically?
6/6/6 in food/MFG/GNP. Needless to say this is hardly an ideal scenario and more of a cause for panic. While we have made some mistakes here and there, I would hardly say they are large enough to deserve dead last in everything. To be fair we are the only team to have built a settler and not settled it (we will this turn), however that will only be enough to catch up to 5th place and not average/lead. We do have everyone's maps though so we can make a comparison with everyone (spoilered for length).
I do think we placed the capital correctly, as base 8hpt from t0 is too good. However we seem to have on the 2nd city spot, with everyone moving to the equator to claim deer that wasn't visible from the start (mackoti even claiming 2 Deer). If we consider unirrigated rice, the oasis and improved whale as 1/2 a food tile, we have 3 in our starting cities while everyone else has at least 4.5! That almost certainly explains why we are behind.
How do we catch back up? Well I hope we aren't out of the running completely yet but we do need to focus almost exclusively on growth in the near future. Thankfully we still have plenty of forests to chop, are IMP and have a decent workerforce so we should do the following:
- Get Krill Next Door(KND) up and running ASAP. Thankfully the S deer can be camped next turn and the other 2t after (Worker A can't reach the deer this turn, so put a turn into a chop instead). Do not whip the city for a worker like the micro plan says, build enough culture for a border pop instead and then grow onto cottages until the city can contribute to settler building.
- Plains Cow(PC) should not be whipped anymore, we need to get it up to size for a bureau capital. Work Pigs/Corn/Oasis until we can work all improved tiles, then put both remaining chops into a settler and finish it normally working horse/iron/PHmine. That should make 15hpt which is half of a 1 pop whip/chop.
- Dry Rice(DR) cannot grow anymore until we irrigate the Rice, so camp it at size 4 building nonstop workers. Once we have the workerforce to spare to irrigate the rice we can think about using the forest chops for a settler, but until then workers is all DR can do. We may want to think about military for settling border cities but it is still further down the road for now.
- Improving both deer in KND is top priority for workers, A/C/E can thankfully camp both within 3t. Then leave 1-2 workers for cottaging to grow the pop up in KND while the rest head back to PC.
- Irrigating the Rice is a mid-high priority for workers, but it is quite the investment at 10 worker turns. Until we have workers to spare we should focus on improving PC and KND instead.
- Getting workers to improve PC is 2nd highest priority after camping the deer. Getting our Bureau capital up to size has been the cornerstone of our pre-game plan, we should get the furs camped and cottages down ASAP. The river tile NNE of PC may have to be farmed but that is fine until we can spare the time to irrigate the rice another way.
- I don't think City 4 should go down to the whales, we have enough HR happy to go around atm. I would like to see us make a push for either the W isthmus or border cities in the N. We are vulnerable to being forked in the W due to the shape of the isthmus, and there is lots of food in that direction (also Nicolae is shaping up to be top tier threat with 4 cities already). Likewise we want to claim as much of our wave as possible creating as much of an ocean border as we can, although I would argue the W is more important.
- I don't know how far we we should aim to settle in the N (considering that we are against IMP Aztecs and Phracts), but we should at least try to aim for the border sites that we have signed out. That does leave us vulnerable to being forked in the W by mounted units, which is why claiming the W isthmus is IMO a priority.
Unfortunately we cannot spam settlers as easy our rivals can given that we want to grow the capital yet have minimal food tiles to work with. We will have to rely on building them normally from the capital and from whipping KND once they grow to the appropriate size with help from chops. I hope we can still gain enough land to have a decent core while not being super vulnerable defensively but time will tell. I will leave the implementation of the plan in your capable hands Dave whilst I am busy, although by Tuesday I should be done with immediate RL concerns and will be able to spare some time for the game.
September 15th, 2016, 21:48
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Turns 203-204
Finally, the long awaited city of Krill Next Door was settled:
WK and I played the turn together. In short, we're going to make a big settler push in the immediate future. Some of the spots discussed include:
Holy rice. That would be a hell of a city. We might need to fight Scooter for it though.
To the south, another amazing city:
Of course we'd prefer to prioritize front line plants early, but that is an incredible potential city that would be up and running quickly. I personally really like any city we can settle for food resources that aren't jungled.
No though, I'm excited to start getting to grow PC tall.
In unrelated news, any lurker requests for the name of the next city? Otherwise I think we're going with Pleinz for Dayz and Aggressive Jungle as our next two
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