Yes, I completed Taj and earned myself an astoundingly golden age, but too often these reports focus on the big events, so let's take a second to appreciate the story of the coastal squalor that is Dunwall:
Dunwall and its sister city of Roggenbier sit at the end of the world, quiet and cold. But Dunwall with its 9 coastal tiles and silver resource slowly but surely adds to the wealth of the empire. More importantly, it signals our diplomatic intentions to Commodore. Here theses two happy cities process amicably. Commodore has, by my count, cashed in 3 Great Merchants here, keeping his tech competitive with the rest of the world. And today, he cashed in yet more great person(s?) for Chemistry.
Commodore is Germany and has just unlocked his unique Grenadiers 5k+ beakers before anyone else. We'll see what he does with them. He now has excellent security, but I suspect he'll still get outscaled. Does he use them offensively?
As a sidenote, I love watching players that play "cool." There are quite a few "good" players around, who made a good plan and execute it competently. There are much fewer who make plans that make me cheer. Comm is one of those.
Let's look at more cities. This is Geidi Prime (the second. The first was burned by Ginger).
It's an example of why Taj was so good:
Admittedly, this city is the one that benefits the most, but the principle remains: I'm in serfdom with a lot of 1h/1c tiles, which become 2h/2c in the golden age, for a 100% yield improvement. Compare that to a 4c town tile that gets bumped to 5c for a measly 25% improvement.
Yeah, I'm a happy little civver.
Oh, and I swapped out of Org. Rel. for Theocracy.
But the fun doesn't stop there. Here's my cap:
We go straight from Taj to National Epic. If I did my math right (and I never do my math right), I pop my next Great Person in 10 turns, 2 turns after the Golden Age ends. I have yet to pop a GP golden age, so I get to hop right back in pretty much immediately.
But what are we going to do with this speed boost?
(May 19th, 2023, 06:51)Tarkeel Wrote: Don't forget that conq's receive defensive bonuses though!
I should be more open with my thinking. I'm just addicted to playing coy. I don't have a great overview shot, so instead have the screenshot I take every turn to track Joker's garrison:
I need more land. It's not feasible to take it from Commodore, especially since he and I have mutually demilitarized, and that is super valuable in a free for all game. I neighbor no one else. I want Ginger's old land. (And let's ignore the foreign policy disaster that let Magic take it uncontested.) So no matter what, we have to keep the goal in mind: take Ginger's old land; consolidate our borders.
The two ways we can fight this are 1) with harassing stacks pillaging Magic's improvements and ruining his Serfdom economy. For this plan, we use Guerilla 2 muskets or normal Conquistadors in little groups that make trading hammer inefficient. The reason ballista elephants ruin this is because 2 elephants for 120 hammers trade out against 1 conquistador at 100h, and those 20 hammers of difference are neutralized by defenders advantage and travel times. If they were normal elephants, I could use mixed musket/conq trios to be just insanely annoying.
This leaves option 2) get the bigger stack. This is difficult given the current power differential and the fact that next turn Magic gets to start churning out Agg/Pro muskets, which are the bee's knees. Power graph below:
It's still likely correct to just churn out conquistadors until the cows come home and try to build a bigger pile than Magic can using these upcoming golden age turns. It's just gonna hurt.
And lastly, the choice of target is still a riddle. I want Ginger's land. Do I go for it immediately? If so, can I defend the crucial Cathy Ames against a retaliatory strike from Joker's garrison? Can I go for Joker and free up all that cultural pressure? I'd have to walk on flat land against a mess of knights (more than are visible, since next turn Magic's culture takes over the pass from his original territory to Ginger's and can strike with his Ginger-garrison knights). Do I go north to Ban, which is likely more vulnerable, but completely in the opposite direction to my strategic objective and still has the problem of the revenge strike from Joker? Man that city is a thorn in my side.
There is no way to peace. Peace is the way.