Thanks RefSteel. Yeah, that makes sense. I got confused because I'm playing last, so for me it all happens at the end of my turn. But of course it's different for everyone else.
<p>from my understanding, if you (or anyone) leave a unit healing without moving it, it will have regained some HP at the beginning of your (or the player) next turn and will still be ready to move.</p><p>(but will be fully damaged until then, so during all other players turns, if that is the question).<br></p>
(August 10th, 2023, 05:50)Jabah Wrote: Is your asking for a reload just to move the wounded AT (and his stack) that you left standing in the open hoping to heal at the end of turn.
which technically would mean you could get your end of turn situation and move instead of redoing all the turn (if such thing exists)
OK, turn replayed. this time I moved the AT into Big Bertha to protect it and let it heal faster. The haling makes a huge shift in the odds in this situation. Right now it would only have 35% to win, but with a turn of healing it's up to 85%. I'm willing to gamble a bit, but not to that extent.
(August 10th, 2023, 05:37)luddite Wrote: Um shoot... I guess you meant, it heals at the start of *my* turn, not *the* turn.
Ack, I see now how my post could have been clearer: I kept referring to the start of the unit's turn ("its turn") - but probably if I'd referred to it by player names (i.e. "at the start of Mr. Cairo's turn") it would have been more obvious what was going on - though maybe not, since sequential and simultaneous work so differently and so many of our games have been played in the latter mode outside of PBeM? I can't think of anything very important off the top of my head that happens on the overall turn roll in sequential games except for advancing the date and barb spawns*. Maybe that's when religions spawn if everyone starts with their tech due to a later-era start? Not relevant here though, obviously. (And I could be missing something critically important - just nothing I remember for sure.)
* - Barbs appear to also move on the overall turn roll, but I believe even that isn't quite what's happening; if I understand it correctly, they move on their own sequential turn, always as last to play - an important contrast from simultaneous, where they move simultaneously with everybody and thus do so ~immediately after turn roll.
In any case, I'm sorry my attempt to describe what was happening led to a misunderstanding of the rules! I'm glad you got it sorted out successfully!
(August 11th, 2023, 00:21)RefSteel Wrote: I can't think of anything very important off the top of my head that happens on the overall turn roll in sequential games except for advancing the date and barb spawns*. Maybe that's when religions spawn if everyone starts with their tech due to a later-era start? Not relevant here though, obviously. (And I could be missing something critically important - just nothing I remember for sure.)
IIRC, land score is processed on the overall turn roll. Not very important for anything but C&D.